31 lines
610 B
C++
31 lines
610 B
C++
#ifndef __KEYSTATE_HPP__
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#define __KEYSTATE_HPP__
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#include "BaseState.hpp"
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class StateContext;
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enum class KeyStatus
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{
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Pressed,
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Released
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};
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class KeyState : public BaseState
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{
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public:
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KeyState(StateContext& stateContext);
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void Enter(Ndk::StateMachine& fsm) override;
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private:
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void DrawMenu() override;
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void ManageInput(KeyStatus isKeyPressed, const Nz::WindowEvent::KeyEvent& key, Ndk::StateMachine& fsm);
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KeyStatus m_keyStatus;
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NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
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NazaraSlot(Nz::EventHandler, OnKeyReleased, m_keyReleasedSlot);
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};
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#endif // __KEYSTATE_HPP__
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