NazaraEngine/include/Nazara/Graphics/BakedFrameGraph.hpp

100 lines
2.9 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_BAKEDFRAMEGRAPH_HPP
#define NAZARA_BAKEDFRAMEGRAPH_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/FramePass.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Renderer/CommandPool.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <vector>
namespace Nz
{
class RenderFrame;
class NAZARA_GRAPHICS_API BakedFrameGraph
{
friend class FrameGraph;
public:
BakedFrameGraph(const BakedFrameGraph&) = delete;
BakedFrameGraph(BakedFrameGraph&&) noexcept = default;
~BakedFrameGraph() = default;
void Execute(RenderFrame& renderFrame);
const std::shared_ptr<Texture>& GetAttachmentTexture(std::size_t attachmentIndex) const;
const std::shared_ptr<RenderPass>& GetRenderPass(std::size_t passIndex) const;
void Resize(unsigned int width, unsigned int height);
BakedFrameGraph& operator=(const BakedFrameGraph&) = delete;
BakedFrameGraph& operator=(BakedFrameGraph&&) noexcept = default;
private:
struct PassData;
struct TextureData;
using AttachmentIdToTextureId = std::unordered_map<std::size_t /*attachmentId*/, std::size_t /*textureId*/>;
using PassIdToPhysicalPassIndex = std::unordered_map<std::size_t /*passId*/, std::size_t /*physicalPassId*/>;
BakedFrameGraph(std::vector<PassData> passes, std::vector<TextureData> textures, AttachmentIdToTextureId attachmentIdToTextureMapping, PassIdToPhysicalPassIndex passIdToPhysicalPassMapping);
struct TextureTransition
{
std::size_t textureId;
MemoryAccessFlags dstAccessMask;
MemoryAccessFlags srcAccessMask;
PipelineStageFlags dstStageMask;
PipelineStageFlags srcStageMask;
TextureLayout newLayout;
TextureLayout oldLayout;
};
struct SubpassData
{
FramePass::CommandCallback commandCallback;
};
struct PassData
{
CommandBufferPtr commandBuffer;
std::shared_ptr<Framebuffer> framebuffer;
std::shared_ptr<RenderPass> renderPass;
std::string name;
std::vector<std::size_t> outputTextureIndices;
std::vector<SubpassData> subpasses;
std::vector<TextureTransition> transitions;
FramePass::ExecutionCallback executionCallback;
Recti renderRect;
};
struct TextureData
{
std::shared_ptr<Texture> texture;
PixelFormat format;
TextureUsageFlags usage;
unsigned int width;
unsigned int height;
};
std::shared_ptr<CommandPool> m_commandPool;
std::vector<PassData> m_passes;
std::vector<TextureData> m_textures;
AttachmentIdToTextureId m_attachmentToTextureMapping;
PassIdToPhysicalPassIndex m_passIdToPhysicalPassMapping;
};
}
#include <Nazara/Graphics/BakedFrameGraph.inl>
#endif