NazaraEngine/include/Nazara/Math/Quaternion.hpp

106 lines
3.5 KiB
C++

// Copyright (C) 2021 Rémi Bèges - Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Math module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATH_QUATERNION_HPP
#define NAZARA_MATH_QUATERNION_HPP
#include <Nazara/Math/Angle.hpp>
#include <string>
namespace Nz
{
struct SerializationContext;
template<typename T> class EulerAngles;
template<typename T> class Vector3;
template<typename T> class Quaternion
{
public:
Quaternion() = default;
Quaternion(T W, T X, T Y, T Z);
template<AngleUnit Unit> Quaternion(const Angle<Unit, T>& angle);
Quaternion(const EulerAngles<T>& angles);
Quaternion(RadianAngle<T> angle, const Vector3<T>& axis);
Quaternion(const T quat[4]);
//Quaternion(const Matrix3<T>& mat);
template<typename U> explicit Quaternion(const Quaternion<U>& quat);
Quaternion(const Quaternion& quat) = default;
~Quaternion() = default;
Quaternion& ComputeW();
Quaternion& Conjugate();
T DotProduct(const Quaternion& vec) const;
Quaternion GetConjugate() const;
Quaternion GetInverse() const;
Quaternion GetNormal(T* length = nullptr) const;
Quaternion& Inverse();
Quaternion& MakeIdentity();
Quaternion& MakeRotationBetween(const Vector3<T>& from, const Vector3<T>& to);
Quaternion& MakeZero();
T Magnitude() const;
Quaternion& Normalize(T* length = nullptr);
Quaternion& Set(T W, T X, T Y, T Z);
template<AngleUnit Unit> Quaternion& Set(const Angle<Unit, T>& angle);
Quaternion& Set(const EulerAngles<T>& angles);
Quaternion& Set(RadianAngle<T> angle, const Vector3<T>& normalizedAxis);
Quaternion& Set(const T quat[4]);
//Quaternion& Set(const Matrix3<T>& mat);
template<typename U> Quaternion& Set(const Quaternion<U>& quat);
T SquaredMagnitude() const;
RadianAngle<T> To2DAngle() const;
EulerAngles<T> ToEulerAngles() const;
//Matrix3<T> ToRotationMatrix() const;
std::string ToString() const;
Quaternion& operator=(const Quaternion& quat) = default;
Quaternion operator+(const Quaternion& quat) const;
Quaternion operator*(const Quaternion& quat) const;
Vector3<T> operator*(const Vector3<T>& vec) const;
Quaternion operator*(T scale) const;
Quaternion operator/(const Quaternion& quat) const;
Quaternion& operator+=(const Quaternion& quat);
Quaternion& operator*=(const Quaternion& quat);
Quaternion& operator*=(T scale);
Quaternion& operator/=(const Quaternion& quat);
bool operator==(const Quaternion& quat) const;
bool operator!=(const Quaternion& quat) const;
static Quaternion Identity();
static Quaternion Lerp(const Quaternion& from, const Quaternion& to, T interpolation);
static Quaternion Normalize(const Quaternion& quat, T* length = nullptr);
static Quaternion RotationBetween(const Vector3<T>& from, const Vector3<T>& to);
static Quaternion Slerp(const Quaternion& from, const Quaternion& to, T interpolation);
static Quaternion Zero();
T w, x, y, z;
};
using Quaterniond = Quaternion<double>;
using Quaternionf = Quaternion<float>;
template<typename T> bool Serialize(SerializationContext& context, const Quaternion<T>& quat, TypeTag<Quaternion<T>>);
template<typename T> bool Unserialize(SerializationContext& context, Quaternion<T>* quat, TypeTag<Quaternion<T>>);
}
template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Quaternion<T>& quat);
#include <Nazara/Math/Quaternion.inl>
#endif // NAZARA_MATH_QUATERNION_HPP