NazaraEngine/include/Nazara/Renderer/RenderPassCache.hpp

71 lines
2.4 KiB
C++

// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_RENDERPASSCACHE_HPP
#define NAZARA_RENDERER_RENDERPASSCACHE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <memory>
#include <unordered_map>
#include <variant>
namespace Nz
{
class RenderDevice;
class NAZARA_RENDERER_API RenderPassCache
{
public:
inline RenderPassCache(RenderDevice& device);
RenderPassCache(const RenderPassCache&) = delete;
RenderPassCache(RenderPassCache&&) noexcept = default;
~RenderPassCache() = default;
const std::shared_ptr<RenderPass>& Get(const std::vector<RenderPass::Attachment>& attachments, const std::vector<RenderPass::SubpassDescription>& subpassDescriptions, const std::vector<RenderPass::SubpassDependency>& subpassDependencies) const;
RenderPassCache& operator=(const RenderPassCache&) = delete;
RenderPassCache& operator=(RenderPassCache&&) noexcept = default;
private:
struct RenderPassData
{
std::size_t attachmentCount;
std::size_t dependencyCount;
std::size_t descriptionCount;
const RenderPass::Attachment* attachments;
const RenderPass::SubpassDependency* subpassDependencies;
const RenderPass::SubpassDescription* subpassDescriptions;
};
using Key = std::variant<std::shared_ptr<RenderPass>, RenderPassData>;
struct Hasher
{
template<typename T> std::size_t operator()(const T& renderPass) const;
std::size_t operator()(const RenderPassData& renderPassData) const;
};
struct EqualityChecker
{
template<typename T1, typename T2> bool operator()(const T1& lhs, const T2& rhs) const;
bool operator()(const RenderPassData& lhs, const RenderPassData& rhs) const;
};
static inline auto ToRenderPassData(const Key& key);
static inline RenderPassData ToRenderPassData(const std::shared_ptr<RenderPass>& renderPass);
static inline const RenderPassData& ToRenderPassData(const RenderPassData& renderPassData);
mutable std::unordered_map<Key, std::shared_ptr<RenderPass>, Hasher, EqualityChecker> m_renderPasses;
RenderDevice& m_device;
};
}
#include <Nazara/Renderer/RenderPassCache.inl>
#endif // NAZARA_RENDERER_RENDERPASSCACHE_HPP