45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERER_RENDERWINDOWIMPL_HPP
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#define NAZARA_RENDERER_RENDERWINDOWIMPL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Platform/WindowHandle.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/RenderFrame.hpp>
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#include <Nazara/Renderer/RenderPass.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Renderer/RenderWindowParameters.hpp>
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#include <vector>
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namespace Nz
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{
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class CommandPool;
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class RendererImpl;
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class RenderDevice;
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class RenderSurface;
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class NAZARA_RENDERER_API RenderWindowImpl : public RenderTarget
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{
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public:
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RenderWindowImpl() = default;
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virtual ~RenderWindowImpl();
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virtual RenderFrame Acquire() = 0;
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virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) = 0;
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virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
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protected:
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static void BuildRenderPass(PixelFormat colorFormat, PixelFormat depthFormat, std::vector<RenderPass::Attachment>& attachments, std::vector<RenderPass::SubpassDescription>& subpassDescriptions, std::vector<RenderPass::SubpassDependency>& subpassDependencies);
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};
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}
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#endif // NAZARA_RENDERER_RENDERWINDOWIMPL_HPP
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