NazaraEngine/include/Nazara/VulkanRenderer/VulkanShaderBinding.hpp

49 lines
1.6 KiB
C++

// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANSHADERBINDING_HPP
#define NAZARA_VULKANRENDERER_VULKANSHADERBINDING_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
namespace Nz
{
class VulkanRenderPipelineLayout;
class NAZARA_VULKANRENDERER_API VulkanShaderBinding : public ShaderBinding
{
public:
inline VulkanShaderBinding(VulkanRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet);
VulkanShaderBinding(const VulkanShaderBinding&) = delete;
VulkanShaderBinding(VulkanShaderBinding&&) = delete;
~VulkanShaderBinding() = default;
inline std::size_t GetBindingIndex() const;
inline const Vk::DescriptorSet& GetDescriptorSet() const;
inline std::size_t GetPoolIndex() const;
inline const VulkanRenderPipelineLayout& GetOwner() const;
void Update(const Binding* bindings, std::size_t bindingCount) override;
VulkanShaderBinding& operator=(const VulkanShaderBinding&) = delete;
VulkanShaderBinding& operator=(VulkanShaderBinding&&) = delete;
private:
void Release() override;
Vk::AutoDescriptorSet m_descriptorSet;
VulkanRenderPipelineLayout& m_owner;
std::size_t m_bindingIndex;
std::size_t m_poolIndex;
};
}
#include <Nazara/VulkanRenderer/VulkanShaderBinding.inl>
#endif // NAZARA_VULKANRENDERER_VULKANSHADERBINDING_HPP