NazaraEngine/include/Nazara/VulkanRenderer/Wrapper/ShaderModule.inl

39 lines
1.2 KiB
C++

// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
namespace Vk
{
inline bool ShaderModule::Create(Device& device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags, const VkAllocationCallbacks* allocator)
{
VkShaderModuleCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
nullptr,
flags,
size,
code
};
return Create(device, createInfo, allocator);
}
inline VkResult ShaderModule::CreateHelper(Device& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle)
{
return device.vkCreateShaderModule(device, createInfo, allocator, handle);
}
inline void ShaderModule::DestroyHelper(Device& device, VkShaderModule handle, const VkAllocationCallbacks* allocator)
{
return device.vkDestroyShaderModule(device, handle, allocator);
}
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>