NazaraEngine/include/Nazara/Renderer/Material.hpp

119 lines
3.6 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATERIAL_HPP
#define NAZARA_MATERIAL_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
struct NAZARA_API NzMaterialParams
{
bool loadDiffuseMap = true;
bool loadSpecularMap = true;
bool IsValid() const;
};
class NzMaterial;
using NzMaterialLoader = NzResourceLoader<NzMaterial, NzMaterialParams>;
class NAZARA_API NzMaterial : public NzResource
{
friend NzMaterialLoader;
public:
NzMaterial();
NzMaterial(const NzMaterial& material);
NzMaterial(NzMaterial&& material);
~NzMaterial();
void Apply() const;
void EnableAlphaBlending(bool alphaBlending);
void EnableZTest(bool zTest);
void EnableZWrite(bool zWrite);
NzColor GetAmbientColor() const;
NzColor GetDiffuseColor() const;
const NzTexture* GetDiffuseMap() const;
NzTextureSampler& GetDiffuseSampler();
const NzTextureSampler& GetDiffuseSampler() const;
nzBlendFunc GetDstBlend() const;
nzFaceCulling GetFaceCulling() const;
nzFaceFilling GetFaceFilling() const;
const NzTexture* GetHeightMap() const;
const NzTexture* GetNormalMap() const;
float GetShininess() const;
NzColor GetSpecularColor() const;
const NzTexture* GetSpecularMap() const;
NzTextureSampler& GetSpecularSampler();
const NzTextureSampler& GetSpecularSampler() const;
nzBlendFunc GetSrcBlend() const;
nzRendererComparison GetZTestCompare() const;
bool IsAlphaBlendingEnabled() const;
bool IsZTestEnabled() const;
bool IsZWriteEnabled() const;
bool LoadFromFile(const NzString& filePath, const NzMaterialParams& params = NzMaterialParams());
bool LoadFromMemory(const void* data, std::size_t size, const NzMaterialParams& params = NzMaterialParams());
bool LoadFromStream(NzInputStream& stream, const NzMaterialParams& params = NzMaterialParams());
void Reset();
void SetAmbientColor(const NzColor& ambient);
void SetDiffuseColor(const NzColor& diffuse);
void SetDiffuseMap(const NzTexture* map);
void SetDiffuseSampler(const NzTextureSampler& sampler);
void SetDstBlend(nzBlendFunc func);
void SetFaceCulling(nzFaceCulling culling);
void SetFaceFilling(nzFaceFilling filling);
void SetHeightMap(const NzTexture* map);
void SetNormalMap(const NzTexture* map);
void SetSamplerWrap(nzSamplerWrap wrapMode);
void SetShininess(float shininess);
void SetSpecularColor(const NzColor& specular);
void SetSpecularMap(const NzTexture* map);
void SetSpecularSampler(const NzTextureSampler& sampler);
void SetSrcBlend(nzBlendFunc func);
void SetZTestCompare(nzRendererComparison compareFunc);
NzMaterial& operator=(const NzMaterial& material);
NzMaterial& operator=(NzMaterial&& material);
static const NzMaterial* GetDefault();
private:
nzBlendFunc m_dstBlend;
nzBlendFunc m_srcBlend;
nzFaceCulling m_faceCulling;
nzFaceFilling m_faceFilling;
nzRendererComparison m_zTestCompareFunc;
NzColor m_ambientColor;
NzColor m_diffuseColor;
NzColor m_specularColor;
NzTextureSampler m_diffuseSampler;
NzTextureSampler m_specularSampler;
const NzTexture* m_diffuseMap;
const NzTexture* m_heightMap;
const NzTexture* m_normalMap;
const NzTexture* m_specularMap;
bool m_alphaBlendingEnabled;
bool m_zTestEnabled;
bool m_zWriteEnabled;
float m_shininess;
static NzMaterialLoader::LoaderList s_loaders;
};
#endif // NAZARA_MATERIAL_HPP