NazaraEngine/include/Nazara/Physics2D/Collider2D.hpp

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6.5 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PHYSICS2D_COLLIDER2D_HPP
#define NAZARA_PHYSICS2D_COLLIDER2D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Physics2D/Config.hpp>
#include <Nazara/Physics2D/Enums.hpp>
#include <NazaraUtils/FunctionRef.hpp>
#include <NazaraUtils/Signal.hpp>
#include <NazaraUtils/SparsePtr.hpp>
#include <vector>
struct cpBody;
struct cpShape;
namespace Nz
{
class RigidBody2D;
class NAZARA_PHYSICS2D_API Collider2D
{
friend RigidBody2D;
friend class CompoundCollider2D; //< See CompoundCollider2D::CreateShapes
public:
inline Collider2D();
Collider2D(const Collider2D&) = delete;
Collider2D(Collider2D&&) = delete;
virtual ~Collider2D();
virtual Vector2f ComputeCenterOfMass() const = 0;
virtual float ComputeMomentOfInertia(float mass) const = 0;
virtual void ForEachPolygon(const FunctionRef<void(const Vector2f* vertices, std::size_t vertexCount)>& callback) const;
inline UInt32 GetCategoryMask() const;
inline UInt32 GetCollisionGroup() const;
inline unsigned int GetCollisionId() const;
inline UInt32 GetCollisionMask() const;
inline float GetElasticity() const;
inline float GetFriction() const;
inline Vector2f GetSurfaceVelocity() const;
virtual ColliderType2D GetType() const = 0;
inline bool IsTrigger() const;
inline void SetCategoryMask(UInt32 categoryMask);
inline void SetCollisionGroup(UInt32 groupId);
inline void SetCollisionId(unsigned int typeId);
inline void SetCollisionMask(UInt32 mask);
inline void SetElasticity(float elasticity);
inline void SetFriction(float friction);
inline void SetSurfaceVelocity(const Vector2f& surfaceVelocity);
inline void SetTrigger(bool trigger);
Collider2D& operator=(const Collider2D&) = delete;
Collider2D& operator=(Collider2D&&) = delete;
// Signals:
NazaraSignal(OnColliderRelease, const Collider2D* /*collider*/);
protected:
virtual std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const = 0;
UInt32 m_categoryMask;
UInt32 m_collisionGroup;
UInt32 m_collisionMask;
Vector2f m_surfaceVelocity;
bool m_trigger;
float m_elasticity;
float m_friction;
unsigned int m_collisionId;
private:
virtual std::size_t GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const;
};
class NAZARA_PHYSICS2D_API BoxCollider2D : public Collider2D
{
public:
BoxCollider2D(const Vector2f& size, float radius = 0.f);
BoxCollider2D(const Rectf& rect, float radius = 0.f);
Nz::Vector2f ComputeCenterOfMass() const override;
float ComputeMomentOfInertia(float mass) const override;
inline float GetRadius() const;
inline const Rectf& GetRect() const;
inline Vector2f GetSize() const;
ColliderType2D GetType() const override;
private:
std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
Rectf m_rect;
float m_radius;
};
class NAZARA_PHYSICS2D_API CircleCollider2D : public Collider2D
{
public:
CircleCollider2D(float radius, const Vector2f& offset = Vector2f::Zero());
Nz::Vector2f ComputeCenterOfMass() const override;
float ComputeMomentOfInertia(float mass) const override;
inline const Vector2f& GetOffset() const;
inline float GetRadius() const;
ColliderType2D GetType() const override;
private:
std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
Vector2f m_offset;
float m_radius;
};
class NAZARA_PHYSICS2D_API CompoundCollider2D : public Collider2D
{
public:
CompoundCollider2D(std::vector<std::shared_ptr<Collider2D>> geoms);
Nz::Vector2f ComputeCenterOfMass() const override;
float ComputeMomentOfInertia(float mass) const override;
inline bool DoesOverrideCollisionProperties() const;
inline const std::vector<std::shared_ptr<Collider2D>>& GetGeoms() const;
ColliderType2D GetType() const override;
inline void OverridesCollisionProperties(bool shouldOverride);
private:
std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
std::size_t GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
std::vector<std::shared_ptr<Collider2D>> m_geoms;
bool m_doesOverrideCollisionProperties;
};
class NAZARA_PHYSICS2D_API ConvexCollider2D : public Collider2D
{
public:
ConvexCollider2D(SparsePtr<const Vector2f> vertices, std::size_t vertexCount, float radius = 0.f);
Nz::Vector2f ComputeCenterOfMass() const override;
float ComputeMomentOfInertia(float mass) const override;
ColliderType2D GetType() const override;
inline const std::vector<Vector2d>& GetVertices() const;
private:
std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
std::vector<Vector2d> m_vertices;
float m_radius;
};
class NAZARA_PHYSICS2D_API NullCollider2D : public Collider2D
{
public:
NullCollider2D() = default;
Nz::Vector2f ComputeCenterOfMass() const override;
float ComputeMomentOfInertia(float mass) const override;
ColliderType2D GetType() const override;
private:
std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
};
class NAZARA_PHYSICS2D_API SegmentCollider2D : public Collider2D
{
public:
inline SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness = 1.f);
inline SegmentCollider2D(const Vector2f& first, const Vector2f& firstNeighbor, const Vector2f& second, const Vector2f& secondNeighbor, float thickness = 1.f);
Nz::Vector2f ComputeCenterOfMass() const override;
float ComputeMomentOfInertia(float mass) const override;
inline const Vector2f& GetFirstPoint() const;
inline const Vector2f& GetFirstPointNeighbor() const;
inline float GetLength() const;
inline const Vector2f& GetSecondPoint() const;
inline const Vector2f& GetSecondPointNeighbor() const;
inline float GetThickness() const;
ColliderType2D GetType() const override;
private:
std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
Vector2f m_first;
Vector2f m_firstNeighbor;
Vector2f m_second;
Vector2f m_secondNeighbor;
float m_thickness;
};
}
#include <Nazara/Physics2D/Collider2D.inl>
#endif // NAZARA_PHYSICS2D_COLLIDER2D_HPP