NazaraEngine/include/Nazara/Physics3D/Components/PhysCharacter3DComponent.inl

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C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/Debug.hpp>
namespace Nz
{
inline PhysCharacter3DComponent::PhysCharacter3DComponent(const PhysCharacter3D::Settings& settings)
{
m_settings = std::make_unique<PhysCharacter3D::Settings>(settings);
}
inline void PhysCharacter3DComponent::Construct(PhysWorld3D& world)
{
assert(m_settings);
Create(world, *m_settings);
m_settings.reset();
}
}
#include <Nazara/Physics3D/DebugOff.hpp>