33 lines
878 B
C++
33 lines
878 B
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PHYSICS3D_PHYSICS3DBODY_HPP
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#define NAZARA_PHYSICS3D_PHYSICS3DBODY_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Physics3D/Config.hpp>
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namespace Nz
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{
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class NAZARA_PHYSICS3D_API Physics3DBody
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{
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public:
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Physics3DBody() = default;
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Physics3DBody(const Physics3DBody&) = delete;
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Physics3DBody(Physics3DBody&&) = delete;
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virtual ~Physics3DBody();
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virtual UInt32 GetBodyIndex() const = 0;
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Physics3DBody& operator=(const Physics3DBody&) = delete;
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Physics3DBody& operator=(Physics3DBody&&) = delete;
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};
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}
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#include <Nazara/Physics3D/Physics3DBody.inl>
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#endif // NAZARA_PHYSICS3D_PHYSICS3DBODY_HPP
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