NazaraEngine/include/Nazara/Renderer/RenderTexture.hpp

99 lines
3.3 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERTEXTURE_HPP
#define NAZARA_RENDERTEXTURE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
///TODO: Faire fonctionner les RenderTexture indépendamment du contexte (un FBO par instance et par contexte l'utilisant)
namespace Nz
{
class Context;
class RenderBuffer;
class Texture;
struct RenderTextureImpl;
class NAZARA_RENDERER_API RenderTexture : public RenderTarget
{
public:
inline RenderTexture();
RenderTexture(const RenderTexture&) = delete;
RenderTexture(RenderTexture&&) = delete; ///TODO?
inline ~RenderTexture();
bool AttachBuffer(AttachmentPoint attachmentPoint, UInt8 index, RenderBuffer* buffer);
bool AttachBuffer(AttachmentPoint attachmentPoint, UInt8 index, PixelFormatType format, unsigned int width, unsigned int height);
bool AttachTexture(AttachmentPoint attachmentPoint, UInt8 index, Texture* texture, unsigned int z = 0);
bool Create(bool lock = false);
void Destroy();
void Detach(AttachmentPoint attachmentPoint, UInt8 index);
unsigned int GetHeight() const override;
RenderTargetParameters GetParameters() const override;
Vector2ui GetSize() const;
unsigned int GetWidth() const override;
bool IsComplete() const;
bool IsRenderable() const override;
inline bool IsValid() const;
bool Lock() const;
inline void SetColorTarget(UInt8 target) const;
void SetColorTargets(const UInt8* targets, unsigned int targetCount) const;
void SetColorTargets(const std::initializer_list<UInt8>& targets) const;
void Unlock() const;
// Fonctions OpenGL
unsigned int GetOpenGLID() const;
bool HasContext() const override;
RenderTexture& operator=(const RenderTexture&) = delete;
RenderTexture& operator=(RenderTexture&&) = delete; ///TODO?
static inline void Blit(RenderTexture* src, RenderTexture* dst, UInt32 buffers = RendererBuffer_Color | RendererBuffer_Depth | RendererBuffer_Stencil, bool bilinearFilter = false);
static void Blit(RenderTexture* src, Rectui srcRect, RenderTexture* dst, Rectui dstRect, UInt32 buffers = RendererBuffer_Color | RendererBuffer_Depth | RendererBuffer_Stencil, bool bilinearFilter = false);
protected:
bool Activate() const override;
void Desactivate() const override;
void EnsureTargetUpdated() const override;
private:
inline void InvalidateDrawBuffers() const;
inline void InvalidateSize() const;
inline void InvalidateTargets() const;
void OnContextDestroy(const Context* context);
void OnRenderBufferDestroy(const RenderBuffer* renderBuffer, unsigned int attachmentIndex);
void OnTextureDestroy(const Texture* texture, unsigned int attachmentIndex);
void UpdateDrawBuffers() const;
void UpdateSize() const;
void UpdateTargets() const;
RenderTextureImpl* m_impl;
mutable bool m_checked ;
mutable bool m_drawBuffersUpdated;
mutable bool m_sizeUpdated;
mutable bool m_targetsUpdated;
};
}
#include <Nazara/Renderer/RenderTexture.inl>
#endif // NAZARA_RENDERTEXTURE_HPP