160 lines
5.2 KiB
C++
160 lines
5.2 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLFboFramebuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/Utils/StackArray.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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OpenGLFboFramebuffer::OpenGLFboFramebuffer(OpenGLDevice& device, const std::vector<std::shared_ptr<Texture>>& attachments) :
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OpenGLFramebuffer(FramebufferType::Texture)
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{
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if (!m_framebuffer.Create(device.GetReferenceContext()))
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throw std::runtime_error("failed to create framebuffer object");
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std::size_t colorAttachmentCount = 0;
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bool hasDepth = false;
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bool hasStencil = false;
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m_attachmentSizes.resize(attachments.size());
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for (std::size_t i = 0; i < attachments.size(); ++i)
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{
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assert(attachments[i]);
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const OpenGLTexture& glTexture = static_cast<const OpenGLTexture&>(*attachments[i]);
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Vector2ui textureSize = Vector2ui(glTexture.GetSize());
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m_attachmentSizes[i] = textureSize;
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if (i == 0)
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m_size = textureSize;
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else
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m_size.Minimize(textureSize);
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PixelFormat textureFormat = glTexture.GetFormat();
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GLenum attachment;
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switch (PixelFormatInfo::GetContent(textureFormat))
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{
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case PixelFormatContent::ColorRGBA:
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attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + colorAttachmentCount);
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colorAttachmentCount++;
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break;
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case PixelFormatContent::Depth:
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if (hasDepth)
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throw std::runtime_error("a framebuffer can only have one depth attachment");
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attachment = GL_DEPTH_ATTACHMENT;
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hasDepth = true;
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break;
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case PixelFormatContent::DepthStencil:
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if (hasDepth)
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throw std::runtime_error("a framebuffer can only have one depth attachment");
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if (hasStencil)
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throw std::runtime_error("a framebuffer can only have one stencil attachment");
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attachment = GL_DEPTH_STENCIL_ATTACHMENT;
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hasDepth = true;
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hasStencil = true;
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break;
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case PixelFormatContent::Stencil:
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if (hasStencil)
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throw std::runtime_error("a framebuffer can only have one stencil attachment");
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attachment = GL_STENCIL_ATTACHMENT;
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hasStencil = true;
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break;
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case PixelFormatContent::Undefined:
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default:
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throw std::runtime_error("unhandled pixel format " + PixelFormatInfo::GetName(textureFormat));
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}
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if (glTexture.RequiresTextureViewEmulation())
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{
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const TextureViewInfo& texViewInfo = glTexture.GetTextureViewInfo();
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if (texViewInfo.viewType != ImageType::E2D)
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throw std::runtime_error("unrestricted texture views can only be used as 2D texture attachment");
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const OpenGLTexture& parentTexture = *glTexture.GetParentTexture();
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switch (parentTexture.GetType())
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{
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case ImageType::Cubemap:
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{
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constexpr std::array<GLenum, 6> faceTargets = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
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assert(texViewInfo.baseArrayLayer < faceTargets.size());
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GLenum texTarget = faceTargets[texViewInfo.baseArrayLayer];
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m_framebuffer.Texture2D(GL_COLOR_ATTACHMENT0, texTarget, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseMipLevel);
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break;
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}
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case ImageType::E1D:
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case ImageType::E2D:
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m_framebuffer.Texture2D(GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseMipLevel);
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break;
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case ImageType::E1D_Array:
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case ImageType::E2D_Array:
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case ImageType::E3D:
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m_framebuffer.TextureLayer(GL_COLOR_ATTACHMENT0, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseArrayLayer, texViewInfo.baseMipLevel);
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break;
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}
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}
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else
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m_framebuffer.Texture2D(attachment, ToOpenGL(OpenGLTexture::ToTextureTarget(glTexture.GetType())), glTexture.GetTexture().GetObjectId());
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}
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GLenum status = m_framebuffer.Check();
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if (status != GL_FRAMEBUFFER_COMPLETE)
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throw std::runtime_error("invalid framebuffer: 0x" + NumberToString(status, 16));
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m_colorAttachmentCount = colorAttachmentCount;
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if (m_colorAttachmentCount > 0)
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{
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StackArray<GLenum> fboDrawBuffers = NazaraStackArrayNoInit(GLenum, m_colorAttachmentCount);
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for (std::size_t i = 0; i < m_colorAttachmentCount; ++i)
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fboDrawBuffers[i] = GLenum(GL_COLOR_ATTACHMENT0 + i);
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m_framebuffer.DrawBuffers(SafeCast<GLsizei>(m_colorAttachmentCount), fboDrawBuffers.data());
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}
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else
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{
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GLenum buffer = GL_NONE;
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m_framebuffer.DrawBuffers(1, &buffer);
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}
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}
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void OpenGLFboFramebuffer::Activate() const
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{
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const GL::Context& context = m_framebuffer.EnsureContext();
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context.BindFramebuffer(GL::FramebufferTarget::Draw, m_framebuffer.GetObjectId());
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}
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std::size_t OpenGLFboFramebuffer::GetColorBufferCount() const
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{
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return m_colorAttachmentCount;
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}
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const Vector2ui& OpenGLFboFramebuffer::GetSize() const
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{
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return m_size;
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}
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void OpenGLFboFramebuffer::UpdateDebugName(std::string_view name)
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{
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m_framebuffer.SetDebugName(name);
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}
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}
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