Files
NazaraEngine/src/Nazara/OpenGLRenderer/OpenGLFboFramebuffer.cpp

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLFboFramebuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
#include <Nazara/Utils/StackArray.hpp>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
OpenGLFboFramebuffer::OpenGLFboFramebuffer(OpenGLDevice& device, const std::vector<std::shared_ptr<Texture>>& attachments) :
OpenGLFramebuffer(FramebufferType::Texture)
{
if (!m_framebuffer.Create(device.GetReferenceContext()))
throw std::runtime_error("failed to create framebuffer object");
std::size_t colorAttachmentCount = 0;
bool hasDepth = false;
bool hasStencil = false;
m_attachmentSizes.resize(attachments.size());
for (std::size_t i = 0; i < attachments.size(); ++i)
{
assert(attachments[i]);
const OpenGLTexture& glTexture = static_cast<const OpenGLTexture&>(*attachments[i]);
Vector2ui textureSize = Vector2ui(glTexture.GetSize());
m_attachmentSizes[i] = textureSize;
if (i == 0)
m_size = textureSize;
else
m_size.Minimize(textureSize);
PixelFormat textureFormat = glTexture.GetFormat();
GLenum attachment;
switch (PixelFormatInfo::GetContent(textureFormat))
{
case PixelFormatContent::ColorRGBA:
attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + colorAttachmentCount);
colorAttachmentCount++;
break;
case PixelFormatContent::Depth:
if (hasDepth)
throw std::runtime_error("a framebuffer can only have one depth attachment");
attachment = GL_DEPTH_ATTACHMENT;
hasDepth = true;
break;
case PixelFormatContent::DepthStencil:
if (hasDepth)
throw std::runtime_error("a framebuffer can only have one depth attachment");
if (hasStencil)
throw std::runtime_error("a framebuffer can only have one stencil attachment");
attachment = GL_DEPTH_STENCIL_ATTACHMENT;
hasDepth = true;
hasStencil = true;
break;
case PixelFormatContent::Stencil:
if (hasStencil)
throw std::runtime_error("a framebuffer can only have one stencil attachment");
attachment = GL_STENCIL_ATTACHMENT;
hasStencil = true;
break;
case PixelFormatContent::Undefined:
default:
throw std::runtime_error("unhandled pixel format " + PixelFormatInfo::GetName(textureFormat));
}
if (glTexture.RequiresTextureViewEmulation())
{
const TextureViewInfo& texViewInfo = glTexture.GetTextureViewInfo();
if (texViewInfo.viewType != ImageType::E2D)
throw std::runtime_error("unrestricted texture views can only be used as 2D texture attachment");
const OpenGLTexture& parentTexture = *glTexture.GetParentTexture();
switch (parentTexture.GetType())
{
case ImageType::Cubemap:
{
constexpr std::array<GLenum, 6> faceTargets = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
assert(texViewInfo.baseArrayLayer < faceTargets.size());
GLenum texTarget = faceTargets[texViewInfo.baseArrayLayer];
m_framebuffer.Texture2D(GL_COLOR_ATTACHMENT0, texTarget, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseMipLevel);
break;
}
case ImageType::E1D:
case ImageType::E2D:
m_framebuffer.Texture2D(GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseMipLevel);
break;
case ImageType::E1D_Array:
case ImageType::E2D_Array:
case ImageType::E3D:
m_framebuffer.TextureLayer(GL_COLOR_ATTACHMENT0, parentTexture.GetTexture().GetObjectId(), texViewInfo.baseArrayLayer, texViewInfo.baseMipLevel);
break;
}
}
else
m_framebuffer.Texture2D(attachment, ToOpenGL(OpenGLTexture::ToTextureTarget(glTexture.GetType())), glTexture.GetTexture().GetObjectId());
}
GLenum status = m_framebuffer.Check();
if (status != GL_FRAMEBUFFER_COMPLETE)
throw std::runtime_error("invalid framebuffer: 0x" + NumberToString(status, 16));
m_colorAttachmentCount = colorAttachmentCount;
if (m_colorAttachmentCount > 0)
{
StackArray<GLenum> fboDrawBuffers = NazaraStackArrayNoInit(GLenum, m_colorAttachmentCount);
for (std::size_t i = 0; i < m_colorAttachmentCount; ++i)
fboDrawBuffers[i] = GLenum(GL_COLOR_ATTACHMENT0 + i);
m_framebuffer.DrawBuffers(SafeCast<GLsizei>(m_colorAttachmentCount), fboDrawBuffers.data());
}
else
{
GLenum buffer = GL_NONE;
m_framebuffer.DrawBuffers(1, &buffer);
}
}
void OpenGLFboFramebuffer::Activate() const
{
const GL::Context& context = m_framebuffer.EnsureContext();
context.BindFramebuffer(GL::FramebufferTarget::Draw, m_framebuffer.GetObjectId());
}
std::size_t OpenGLFboFramebuffer::GetColorBufferCount() const
{
return m_colorAttachmentCount;
}
const Vector2ui& OpenGLFboFramebuffer::GetSize() const
{
return m_size;
}
void OpenGLFboFramebuffer::UpdateDebugName(std::string_view name)
{
m_framebuffer.SetDebugName(name);
}
}