NazaraEngine/include/Nazara/Renderer/RenderPass.hpp

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C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERPASS_HPP
#define NAZARA_RENDERPASS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
namespace Nz
{
class NAZARA_RENDERER_API RenderPass
{
public:
struct Attachment;
RenderPass() = default;
RenderPass(const RenderPass&) = delete;
RenderPass(RenderPass&&) noexcept = default;
virtual ~RenderPass();
RenderPass& operator=(const RenderPass&) = delete;
RenderPass& operator=(RenderPass&&) noexcept = default;
struct Attachment
{
PixelFormat format;
// TODO
};
};
}
#include <Nazara/Renderer/RenderPass.inl>
#endif // NAZARA_RENDERPASS_HPP