NazaraEngine/src/Nazara/Platform/Mouse.cpp

58 lines
1.4 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Platform module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Platform/Mouse.hpp>
#include <Nazara/Platform/Window.hpp>
#include <Nazara/Platform/SDL2/InputImpl.hpp>
#include <Nazara/Platform/Debug.hpp>
namespace Nz
{
Vector2i Mouse::GetPosition()
{
return EventImpl::GetMousePosition();
}
Vector2i Mouse::GetPosition(const Window& relativeTo)
{
return EventImpl::GetMousePosition(relativeTo);
}
bool Mouse::IsButtonPressed(Button button)
{
return EventImpl::IsMouseButtonPressed(button);
}
bool Mouse::SetRelativeMouseMode(bool relativeMouseMode)
{
return EventImpl::SetRelativeMouseMode(relativeMouseMode);
}
void Mouse::SetPosition(const Vector2i& position)
{
EventImpl::SetMousePosition(position.x, position.y);
}
void Mouse::SetPosition(const Vector2i& position, const Window& relativeTo, bool ignoreEvent)
{
if (ignoreEvent && position.x > 0 && position.y > 0)
relativeTo.IgnoreNextMouseEvent(position.x, position.y);
EventImpl::SetMousePosition(position.x, position.y, relativeTo);
}
void Mouse::SetPosition(int x, int y)
{
EventImpl::SetMousePosition(x, y);
}
void Mouse::SetPosition(int x, int y, const Window& relativeTo, bool ignoreEvent)
{
if (ignoreEvent && x > 0 && y > 0)
relativeTo.IgnoreNextMouseEvent(x, y);
EventImpl::SetMousePosition(x, y, relativeTo);
}
}