42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
#include "FocusState.hpp"
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#include "StateContext.hpp"
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#include "StateFactory.hpp"
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#include <Nazara/Renderer/RenderWindow.hpp>
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#include <NazaraSDK/StateMachine.hpp>
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FocusState::FocusState(StateContext& context) :
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BaseState(context)
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{
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}
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void FocusState::Enter(Ndk::StateMachine& fsm)
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{
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BaseState::Enter(fsm);
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Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
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m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
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{
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if (key.virtualKey == Nz::Keyboard::VKey::M && key.shift)
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{
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fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
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}
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});
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m_gainedFocusSlot.Connect(eventHandler.OnGainedFocus, [&] (const Nz::EventHandler*)
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{
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m_text.SetContent("GAINED\nM for Menu");
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});
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m_lostFocusSlot.Connect(eventHandler.OnLostFocus, [&] (const Nz::EventHandler*)
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{
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m_text.SetContent("LOST\nM for Menu");
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});
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}
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void FocusState::DrawMenu()
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{
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m_text.SetContent("Click outside the windows, this text should change !\nM for Menu");
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}
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