NazaraEngine/tests/Engine/Shader/AccessMemberTest.cpp

148 lines
4.1 KiB
C++

#include <Nazara/Core/File.hpp>
#include <Nazara/Core/StringExt.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/SpirvPrinter.hpp>
#include <Nazara/Shader/SpirvWriter.hpp>
#include <catch2/catch.hpp>
#include <cctype>
void ExpectingGLSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput)
{
Nz::GlslWriter writer;
std::string output = writer.Generate(shader);
std::size_t funcOffset = output.find("void main()");
std::string_view subset = Nz::Trim(output).substr(funcOffset);
expectedOutput = Nz::Trim(expectedOutput);
REQUIRE(subset == expectedOutput);
}
void ExpectingSpirV(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput)
{
Nz::SpirvWriter writer;
auto spirv = writer.Generate(shader);
Nz::SpirvPrinter printer;
Nz::SpirvPrinter::Settings settings;
settings.printHeader = false;
settings.printParameters = false;
std::string output = printer.Print(spirv.data(), spirv.size(), settings);
std::size_t funcOffset = output.find("OpFunction");
std::string_view subset = Nz::Trim(output).substr(funcOffset);
expectedOutput = Nz::Trim(expectedOutput);
REQUIRE(subset == expectedOutput);
}
SCENARIO("Shader generation", "[Shader]")
{
SECTION("Nested member loading")
{
std::vector<Nz::ShaderAst::StatementPtr> statements;
Nz::ShaderAst::StructDescription innerStructDesc;
{
innerStructDesc.name = "innerStruct";
auto& member = innerStructDesc.members.emplace_back();
member.name = "field";
member.type = Nz::ShaderAst::VectorType{ 3, Nz::ShaderAst::PrimitiveType::Float32 };
}
statements.push_back(Nz::ShaderBuilder::DeclareStruct(std::move(innerStructDesc)));
Nz::ShaderAst::StructDescription outerStruct;
{
outerStruct.name = "outerStruct";
auto& member = outerStruct.members.emplace_back();
member.name = "s";
member.type = Nz::ShaderAst::IdentifierType{ "innerStruct" };
}
statements.push_back(Nz::ShaderBuilder::DeclareStruct(std::move(outerStruct)));
auto external = std::make_unique<Nz::ShaderAst::DeclareExternalStatement>();
auto& externalVar = external->externalVars.emplace_back();
externalVar.bindingIndex = 0;
externalVar.name = "ubo";
externalVar.type = Nz::ShaderAst::UniformType{ Nz::ShaderAst::IdentifierType{ "outerStruct" } };
statements.push_back(std::move(external));
SECTION("Nested AccessMember")
{
auto ubo = Nz::ShaderBuilder::Identifier("ubo");
auto firstAccess = Nz::ShaderBuilder::AccessMember(std::move(ubo), { "s" });
auto secondAccess = Nz::ShaderBuilder::AccessMember(std::move(firstAccess), { "field" });
auto swizzle = Nz::ShaderBuilder::Swizzle(std::move(secondAccess), { 2u });
auto varDecl = Nz::ShaderBuilder::DeclareVariable("result", Nz::ShaderAst::PrimitiveType::Float32, std::move(swizzle));
statements.push_back(Nz::ShaderBuilder::DeclareFunction("main", std::move(varDecl)));
Nz::ShaderAst::StatementPtr shader = Nz::ShaderBuilder::MultiStatement(std::move(statements));
SECTION("Generating GLSL")
{
ExpectingGLSL(*shader, R"(
void main()
{
float result = ubo.s.field.z;
}
)");
}
SECTION("Generating Spir-V")
{
ExpectingSpirV(*shader, R"(
OpFunction
OpLabel
OpVariable
OpAccessChain
OpLoad
OpCompositeExtract
OpStore
OpReturn
OpFunctionEnd)");
}
}
SECTION("AccessMember with multiples fields")
{
auto ubo = Nz::ShaderBuilder::Identifier("ubo");
auto access = Nz::ShaderBuilder::AccessMember(std::move(ubo), { "s", "field" });
auto swizzle = Nz::ShaderBuilder::Swizzle(std::move(access), { 2u });
auto varDecl = Nz::ShaderBuilder::DeclareVariable("result", Nz::ShaderAst::PrimitiveType::Float32, std::move(swizzle));
statements.push_back(Nz::ShaderBuilder::DeclareFunction("main", std::move(varDecl)));
Nz::ShaderAst::StatementPtr shader = Nz::ShaderBuilder::MultiStatement(std::move(statements));
SECTION("Generating GLSL")
{
ExpectingGLSL(*shader, R"(
void main()
{
float result = ubo.s.field.z;
}
)");
}
SECTION("Generating Spir-V")
{
ExpectingSpirV(*shader, R"(
OpFunction
OpLabel
OpVariable
OpAccessChain
OpLoad
OpCompositeExtract
OpStore
OpReturn
OpFunctionEnd)");
}
}
}
}