Allows to use persistent (not using the internal counter) InstancedRenderable Former-commit-id: 84a84f6e175dd7afa69bfa68c0efdbae8023ceec [formerly 3239c8fe9289c5773b57b4026fa165a40fb594be] [formerly 3840928f4c52a72f6813f1e8480f8a9cb62da9a1 [formerly 3f5eb580f5cb8b0b80815780282bc08f06110f61]] Former-commit-id: 44f423605454c90a4fc3b186ec0e1da4073c7cbb [formerly a6a0affa8cd3e53553c09f3458ac8a40e316389b] Former-commit-id: ca295a898fe287407a6c9bdf1f1f72b040ff1335
123 lines
3.4 KiB
C++
123 lines
3.4 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <algorithm>
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#include "GraphicsComponent.hpp"
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namespace Ndk
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{
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inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
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Component(graphicsComponent),
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HandledObject(graphicsComponent),
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m_boundingVolume(graphicsComponent.m_boundingVolume),
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m_transformMatrix(graphicsComponent.m_transformMatrix),
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m_boundingVolumeUpdated(graphicsComponent.m_boundingVolumeUpdated),
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m_transformMatrixUpdated(graphicsComponent.m_transformMatrixUpdated)
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{
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m_renderables.reserve(graphicsComponent.m_renderables.size());
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for (const Renderable& r : graphicsComponent.m_renderables)
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Attach(r.renderable, r.data.renderOrder);
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}
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inline void GraphicsComponent::AddToRenderQueue(Nz::AbstractRenderQueue* renderQueue) const
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{
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EnsureTransformMatrixUpdate();
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for (const Renderable& object : m_renderables)
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{
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if (!object.dataUpdated)
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{
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object.renderable->UpdateData(&object.data);
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object.dataUpdated = true;
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}
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object.renderable->AddToRenderQueue(renderQueue, object.data);
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}
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}
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inline void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, int renderOrder)
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{
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m_renderables.emplace_back(m_transformMatrix);
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Renderable& r = m_renderables.back();
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r.data.renderOrder = renderOrder;
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r.renderable = std::move(renderable);
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r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
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r.renderableReleaseSlot.Connect(r.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
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InvalidateBoundingVolume();
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}
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inline void GraphicsComponent::Clear()
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{
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m_renderables.clear();
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InvalidateBoundingVolume();
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}
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inline void GraphicsComponent::Detach(const Nz::InstancedRenderable* renderable)
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{
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for (auto it = m_renderables.begin(); it != m_renderables.end(); ++it)
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{
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if (it->renderable == renderable)
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{
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InvalidateBoundingVolume();
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m_renderables.erase(it);
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break;
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}
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}
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}
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inline void GraphicsComponent::EnsureBoundingVolumeUpdate() const
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{
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if (!m_boundingVolumeUpdated)
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UpdateBoundingVolume();
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}
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inline void GraphicsComponent::EnsureTransformMatrixUpdate() const
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{
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if (!m_transformMatrixUpdated)
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UpdateTransformMatrix();
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}
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inline void GraphicsComponent::GetAttachedRenderables(RenderableList* renderables) const
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{
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NazaraAssert(renderables, "Invalid renderable list");
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renderables->reserve(renderables->size() + m_renderables.size());
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for (const Renderable& r : m_renderables)
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renderables->push_back(r.renderable);
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}
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inline std::size_t GraphicsComponent::GetAttachedRenderableCount() const
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{
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return m_renderables.size();
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}
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inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume() const
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{
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EnsureBoundingVolumeUpdate();
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return m_boundingVolume;
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}
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inline void GraphicsComponent::InvalidateBoundingVolume()
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{
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m_boundingVolumeUpdated = false;
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}
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inline void GraphicsComponent::InvalidateRenderables()
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{
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for (Renderable& r : m_renderables)
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r.dataUpdated = false;
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}
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inline void GraphicsComponent::InvalidateTransformMatrix()
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{
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m_boundingVolumeUpdated = false;
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m_transformMatrixUpdated = false;
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InvalidateRenderables();
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}
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}
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