NazaraEngine/SDK/src/NDK/Components/CameraComponent.cpp

125 lines
3.2 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Components/CameraComponent.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/Components/NodeComponent.hpp>
namespace Ndk
{
/*void CameraComponent::InvalidateNode()
{
NzNode::InvalidateNode();
// Le frustum et la view matrix dépendent des paramètres du node, invalidons-les
m_frustumUpdated = false;
m_viewMatrixUpdated = false;
}*/
void CameraComponent::OnAttached()
{
InvalidateViewMatrix();
}
void CameraComponent::OnComponentAttached(BaseComponent& component)
{
if (IsComponent<NodeComponent>(component))
InvalidateViewMatrix();
}
void CameraComponent::OnComponentDetached(BaseComponent& component)
{
if (IsComponent<NodeComponent>(component))
InvalidateViewMatrix();
}
void CameraComponent::OnDetached()
{
InvalidateViewMatrix();
}
void CameraComponent::OnRenderTargetReleased(const NzRenderTarget* renderTarget, void* userdata)
{
NazaraUnused(userdata);
if (renderTarget == m_target)
m_target = nullptr;
else
NazaraInternalError("Not listening to " + NzString::Pointer(renderTarget));
}
bool CameraComponent::OnRenderTargetSizeChange(const NzRenderTarget* renderTarget, void* userdata)
{
NazaraUnused(userdata);
if (renderTarget == m_target)
{
InvalidateViewport();
return true;
}
else
{
NazaraInternalError("Not listening to " + NzString::Pointer(renderTarget));
return false;
}
}
void CameraComponent::UpdateFrustum() const
{
EnsureProjectionMatrixUpdate();
EnsureViewMatrixUpdate();
m_frustum.Extract(m_viewMatrix, m_projectionMatrix);
m_frustumUpdated = true;
}
void CameraComponent::UpdateProjectionMatrix() const
{
EnsureViewportUpdate(); // Peut affecter l'aspect ratio
m_projectionMatrix.MakePerspective(m_fov, m_aspectRatio, m_zNear, m_zFar);
m_projectionMatrixUpdated = true;
}
void CameraComponent::UpdateViewMatrix() const
{
NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "CameraComponent requires NodeComponent");
NodeComponent& nodeComponent = m_entity->GetComponent<NodeComponent>();
m_viewMatrix.MakeViewMatrix(nodeComponent.GetPosition(nzCoordSys_Global), nodeComponent.GetRotation(nzCoordSys_Global));
m_viewMatrixUpdated = true;
}
void CameraComponent::UpdateViewport() const
{
NazaraAssert(m_target, "CameraComponent has no target");
unsigned int targetWidth = m_target->GetWidth();
unsigned int targetHeight = std::max(m_target->GetHeight(), 1U); // Pour éviter une division par zéro
// La zone visée est définie en "pourcentage" (0...1), on calcule les valeurs en pixel
NzRectf fViewport(m_targetRegion);
fViewport.x *= targetWidth;
fViewport.y *= targetHeight;
fViewport.width *= targetWidth;
fViewport.height *= targetHeight;
// On calcule le rapport largeur/hauteur, et s'il est différent on invalide
float aspectRatio = fViewport.width/fViewport.height;
if (!NzNumberEquals(m_aspectRatio, aspectRatio, 0.001f))
{
m_aspectRatio = aspectRatio;
InvalidateProjectionMatrix();
}
m_viewport.Set(fViewport);
m_viewportUpdated = true;
}
ComponentIndex CameraComponent::componentIndex;
}