NazaraEngine/include/Nazara/Core/Node.hpp

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7.7 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CORE_NODE_HPP
#define NAZARA_CORE_NODE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Config.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <NazaraUtils/Signal.hpp>
#include <vector>
namespace Nz
{
class NAZARA_CORE_API Node
{
public:
enum class Invalidation;
inline Node(const Vector3f& translation = Vector3f::Zero(), const Quaternionf& rotation = Quaternionf::Identity(), const Vector3f& scale = Vector3f::Unit());
inline Node(const Node& node);
inline Node(Node&& node) noexcept;
virtual ~Node();
inline void EnsureDerivedUpdate() const;
inline void EnsureTransformMatrixUpdate() const;
inline Vector3f GetBackward() const;
inline const std::vector<Node*>& GetChilds() const;
inline Vector3f GetDown() const;
inline Vector3f GetForward() const;
inline bool GetInheritPosition() const;
inline bool GetInheritRotation() const;
inline bool GetInheritScale() const;
inline Vector3f GetInitialPosition() const;
inline Quaternionf GetInitialRotation() const;
inline Vector3f GetInitialScale() const;
inline Vector3f GetLeft() const;
inline const Node* GetParent() const;
inline Vector3f GetPosition(CoordSys coordSys = CoordSys::Local) const;
inline Vector3f GetRight() const;
inline Quaternionf GetRotation(CoordSys coordSys = CoordSys::Local) const;
inline Vector3f GetScale(CoordSys coordSys = CoordSys::Local) const;
inline const Matrix4f& GetTransformMatrix() const;
inline Vector3f GetUp() const;
inline bool HasChilds() const;
inline void Invalidate(Invalidation invalidation = Invalidation::InvalidateRecursively);
Node& Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, CoordSys coordSys = CoordSys::Global, Invalidation invalidation = Invalidation::InvalidateRecursively);
Node& Move(const Vector3f& movement, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Move(float movementX, float movementY, float movementZ = 0.f, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
Node& Rotate(const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Scale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Scale(float scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline Node& Scale(float scaleX, float scaleY, float scaleZ = 1.f, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInheritPosition(bool inheritPosition, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInheritRotation(bool inheritRotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInheritScale(bool inheritScale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialPosition(const Vector3f& translation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialPosition(float translationX, float translationXY, float translationZ = 0.f, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialRotation(const Quaternionf& quat, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialScale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialScale(float scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialScale(float scaleX, float scaleY, float scaleZ = 1.f, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetParent(const Node* node = nullptr, bool keepDerived = false, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetParent(const Node& node, bool keepDerived = false, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetPosition(const Vector3f& translation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetPosition(float translationX, float translationY, float translationZ = 0.f, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetRotation(const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetScale(const Vector2f& scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetScale(const Vector3f& scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetScale(float scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetTransform(const Vector3f& position, const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale, CoordSys coordSys = CoordSys::Local, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetTransformMatrix(const Matrix4f& matrix, Invalidation invalidation = Invalidation::InvalidateRecursively);
// Local -> global
inline Vector3f ToGlobalPosition(const Vector3f& localPosition) const;
inline Quaternionf ToGlobalRotation(const Quaternionf& localRotation) const;
inline Vector3f ToGlobalScale(const Vector3f& localScale) const;
// Global -> local
inline Vector3f ToLocalPosition(const Vector3f& globalPosition) const;
inline Quaternionf ToLocalRotation(const Quaternionf& globalRotation) const;
inline Vector3f ToLocalScale(const Vector3f& globalScale) const;
inline Node& operator=(const Node& node);
inline Node& operator=(Node&& node) noexcept;
// Signals:
NazaraSignal(OnNodeInvalidation, const Node* /*node*/);
NazaraSignal(OnNodeNewParent, const Node* /*node*/, const Node* /*parent*/);
NazaraSignal(OnNodeRelease, const Node* /*node*/);
enum class Invalidation
{
InvalidateRecursively,
InvalidateNodeOnly,
DontInvalidate
};
protected:
inline void AddChild(Node* node) const;
virtual void InvalidateNode(Invalidation invalidation);
virtual void OnParenting(const Node* parent);
inline void RemoveChild(Node* node) const;
virtual void UpdateDerived() const;
virtual void UpdateTransformMatrix() const;
mutable std::vector<Node*> m_childs;
mutable Matrix4f m_transformMatrix;
mutable Quaternionf m_derivedRotation;
Quaternionf m_initialRotation;
Quaternionf m_rotation;
mutable Vector3f m_derivedPosition;
mutable Vector3f m_derivedScale;
Vector3f m_initialPosition;
Vector3f m_initialScale;
Vector3f m_position;
Vector3f m_scale;
const Node* m_parent;
mutable bool m_derivedUpdated;
bool m_inheritPosition;
bool m_inheritRotation;
bool m_inheritScale;
mutable bool m_transformMatrixUpdated;
};
}
#include <Nazara/Core/Node.inl>
#endif // NAZARA_CORE_NODE_HPP