NazaraEngine/tests/Engine/Network/SocketPollerTest.cpp

85 lines
2.3 KiB
C++

#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/NetPacket.hpp>
#include <Nazara/Network/SocketPoller.hpp>
#include <Nazara/Network/TcpClient.hpp>
#include <Nazara/Network/TcpServer.hpp>
#include <catch2/catch.hpp>
#include <random>
SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
{
GIVEN("A TcpServer and a TcpClient in a selector")
{
std::random_device rd;
std::uniform_int_distribution<Nz::UInt16> dis(1025, 65535);
Nz::UInt16 port = dis(rd);
Nz::TcpServer server;
server.EnableBlocking(false);
REQUIRE(server.Listen(Nz::NetProtocol::IPv4, port) == Nz::SocketState::Bound);
Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port);
REQUIRE(serverIP.IsValid());
Nz::SocketPoller serverPoller;
Nz::TcpClient clientToServer;
WHEN("We register the server socket to the poller")
{
REQUIRE(serverPoller.RegisterSocket(server, Nz::SocketPollEvent::Read));
THEN("The poller should have registered our socket")
{
REQUIRE(serverPoller.IsRegistered(server));
}
AND_THEN("We connect using a TcpClient")
{
Nz::SocketState state = clientToServer.Connect(serverIP);
CHECK(state != Nz::SocketState::NotConnected);
AND_THEN("We wait on our selector, it should return true")
{
REQUIRE(serverPoller.Wait(1000));
Nz::TcpClient serverToClient;
REQUIRE(server.AcceptClient(&serverToClient));
WHEN("We register the client socket to the poller")
{
REQUIRE(serverPoller.RegisterSocket(serverToClient, Nz::SocketPollEvent::Read));
THEN("The poller should have registered our socket")
{
REQUIRE(serverPoller.IsRegistered(serverToClient));
}
AND_WHEN("We test sending data from the client to the server and checking the poller")
{
std::array<char, 5> buffer = {"Data"};
std::size_t sent;
REQUIRE(clientToServer.Send(buffer.data(), buffer.size(), &sent));
REQUIRE(sent == buffer.size());
REQUIRE(serverPoller.Wait(1000));
CHECK(serverPoller.IsReadyToRead(serverToClient));
CHECK(serverToClient.Read(buffer.data(), buffer.size()) == sent);
AND_THEN("Our selector should report no socket ready")
{
REQUIRE_FALSE(serverPoller.Wait(100));
REQUIRE_FALSE(serverPoller.IsReadyToRead(serverToClient));
}
}
}
}
}
}
}
}