NazaraEngine/tests/Engine/Network/UdpSocketTest.cpp

47 lines
1.2 KiB
C++

#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/UdpSocket.hpp>
#include <Nazara/Network/NetPacket.hpp>
#include <catch2/catch.hpp>
#include <random>
SCENARIO("UdpSocket", "[NETWORK][UDPSOCKET]")
{
GIVEN("Two UdpSocket, one client, one server")
{
std::random_device rd;
std::uniform_int_distribution<Nz::UInt16> dis(1025, 65535);
Nz::UInt16 port = dis(rd);
Nz::UdpSocket server(Nz::NetProtocol::IPv4);
REQUIRE(server.Bind(port) == Nz::SocketState::Bound);
Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port);
REQUIRE(serverIP.IsValid());
Nz::UdpSocket client(Nz::NetProtocol::IPv4);
REQUIRE(client.Bind(port + 1) == Nz::SocketState::Bound);
Nz::IpAddress clientIP = client.GetBoundAddress();
REQUIRE(clientIP.IsValid());
WHEN("We send data from client")
{
Nz::NetPacket packet(1);
Nz::Vector3f vector123(1.f, 2.f, 3.f);
packet << vector123;
REQUIRE(client.SendPacket(serverIP, packet));
THEN("We should get it on the server")
{
Nz::NetPacket resultPacket;
Nz::IpAddress fromIp;
REQUIRE(server.ReceivePacket(&resultPacket, &fromIp));
Nz::Vector3f result;
resultPacket >> result;
REQUIRE(result == vector123);
}
}
}
}