NazaraEngine/src/Nazara/OpenGLRenderer/OpenGLSwapchain.cpp

162 lines
4.4 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLSwapchain.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderer.hpp>
#include <Nazara/Renderer/CommandPool.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
OpenGLSwapchain::OpenGLSwapchain(OpenGLDevice& device, WindowHandle windowHandle, const Vector2ui& windowSize, const SwapchainParameters& parameters) :
m_currentFrame(0),
m_framebuffer(*this),
m_size(windowSize),
m_sizeInvalidated(false)
{
GL::ContextParams contextParams;
#ifdef NAZARA_OPENGLRENDERER_DEBUG
contextParams.wrapErrorHandling = true;
#endif
//TODO: Pass swapchain parameters to context
m_context = device.CreateContext(contextParams, windowHandle);
if (!m_context)
throw std::runtime_error("failed to create swapchain context");
// TODO: extract the exact window pixel format
PixelFormat colorFormat;
switch (contextParams.bitsPerPixel)
{
case 8: colorFormat = PixelFormat::R8; break;
case 16: colorFormat = PixelFormat::RG8; break;
case 24: colorFormat = PixelFormat::RGB8; break;
case 32:
default:
colorFormat = PixelFormat::RGBA8;
break;
}
// TODO: extract the exact depth-stencil format
PixelFormat depthFormat;
if (contextParams.stencilBits > 0)
depthFormat = PixelFormat::Depth24Stencil8;
else if (contextParams.depthBits > 24)
depthFormat = PixelFormat::Depth32F;
else if (contextParams.depthBits > 16)
depthFormat = PixelFormat::Depth24;
else if (contextParams.depthBits > 0)
depthFormat = PixelFormat::Depth16;
else
depthFormat = PixelFormat::Undefined;
m_supportedPresentModes = m_context->GetSupportedPresentModes();
#ifdef NAZARA_PLATFORM_WEB
m_presentMode = PresentMode::Immediate; //< default present mode
#else
m_presentMode = PresentMode::VerticalSync; //< default present mode
#endif
for (PresentMode presentMode : parameters.presentMode)
{
if (m_supportedPresentModes & presentMode)
{
SetPresentMode(presentMode);
break;
}
}
std::vector<RenderPass::Attachment> attachments;
std::vector<RenderPass::SubpassDescription> subpassDescriptions;
std::vector<RenderPass::SubpassDependency> subpassDependencies;
BuildRenderPass(colorFormat, depthFormat, attachments, subpassDescriptions, subpassDependencies);
m_renderPass.emplace(std::move(attachments), std::move(subpassDescriptions), std::move(subpassDependencies));
constexpr std::size_t RenderImageCount = 2;
m_renderImage.reserve(RenderImageCount);
for (std::size_t i = 0; i < RenderImageCount; ++i)
m_renderImage.emplace_back(std::make_unique<OpenGLRenderImage>(*this));
}
RenderFrame OpenGLSwapchain::AcquireFrame()
{
bool sizeInvalidated = m_sizeInvalidated;
m_sizeInvalidated = false;
return RenderFrame(m_renderImage[m_currentFrame].get(), sizeInvalidated, m_size, 0);
}
std::shared_ptr<CommandPool> OpenGLSwapchain::CreateCommandPool(QueueType /*queueType*/)
{
return std::make_shared<OpenGLCommandPool>();
}
const OpenGLFramebuffer& OpenGLSwapchain::GetFramebuffer(std::size_t i) const
{
assert(i == 0);
NazaraUnused(i);
return m_framebuffer;
}
std::size_t OpenGLSwapchain::GetFramebufferCount() const
{
return 1;
}
const OpenGLRenderPass& OpenGLSwapchain::GetRenderPass() const
{
return *m_renderPass;
}
PresentMode OpenGLSwapchain::GetPresentMode() const
{
return m_presentMode;
}
const Vector2ui& OpenGLSwapchain::GetSize() const
{
return m_size;
}
PresentModeFlags OpenGLSwapchain::GetSupportedPresentModes() const
{
return m_supportedPresentModes;
}
void OpenGLSwapchain::NotifyResize(const Vector2ui& newSize)
{
OnRenderTargetSizeChange(this, newSize);
m_size = newSize;
m_sizeInvalidated = true;
}
void OpenGLSwapchain::Present()
{
m_context->SwapBuffers();
m_currentFrame = (m_currentFrame + 1) % m_renderImage.size();
}
void OpenGLSwapchain::SetPresentMode(PresentMode presentMode)
{
NazaraAssert(m_supportedPresentModes & presentMode, "unsupported present mode");
if (m_presentMode != presentMode)
{
m_context->SetPresentMode(presentMode);
m_presentMode = presentMode;
}
}
TransientResources& OpenGLSwapchain::Transient()
{
return *m_renderImage[m_currentFrame];
}
}