NazaraEngine/src/Nazara/Utility/Mouse.cpp

58 lines
1.5 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Mouse.hpp>
#include <Nazara/Utility/Window.hpp>
#if defined(NAZARA_PLATFORM_WINDOWS)
#include <Nazara/Utility/Win32/InputImpl.hpp>
#elif defined(NAZARA_PLATFORM_X11)
#include <Nazara/Utility/X11/InputImpl.hpp>
#else
#error Lack of implementation: Mouse
#endif
#include <Nazara/Utility/Debug.hpp>
NzVector2i NzMouse::GetPosition()
{
return NzEventImpl::GetMousePosition();
}
NzVector2i NzMouse::GetPosition(const NzWindow& relativeTo)
{
return NzEventImpl::GetMousePosition(relativeTo);
}
bool NzMouse::IsButtonPressed(Button button)
{
return NzEventImpl::IsMouseButtonPressed(button);
}
void NzMouse::SetPosition(const NzVector2i& position)
{
NzEventImpl::SetMousePosition(position.x, position.y);
}
void NzMouse::SetPosition(const NzVector2i& position, const NzWindow& relativeTo, bool ignoreEvent)
{
if (ignoreEvent && position.x > 0 && position.y > 0)
relativeTo.IgnoreNextMouseEvent(position.x, position.y);
NzEventImpl::SetMousePosition(position.x, position.y, relativeTo);
}
void NzMouse::SetPosition(int x, int y)
{
NzEventImpl::SetMousePosition(x, y);
}
void NzMouse::SetPosition(int x, int y, const NzWindow& relativeTo, bool ignoreEvent)
{
if (ignoreEvent && x > 0 && y > 0)
relativeTo.IgnoreNextMouseEvent(x, y);
NzEventImpl::SetMousePosition(x, y, relativeTo);
}