33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
// Copyright (C) 2014 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Graphics module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_PARTICLERENDERER_HPP
|
|
#define NAZARA_PARTICLERENDERER_HPP
|
|
|
|
#include <Nazara/Prerequesites.hpp>
|
|
#include <Nazara/Core/Resource.hpp>
|
|
#include <Nazara/Core/ResourceRef.hpp>
|
|
|
|
class NzAbstractRenderQueue;
|
|
class NzParticleEmitter;
|
|
class NzParticleMapper;
|
|
class NzParticleRenderer;
|
|
|
|
using NzParticleRendererConstRef = NzResourceRef<const NzParticleRenderer>;
|
|
using NzParticleRendererRef = NzResourceRef<NzParticleRenderer>;
|
|
|
|
class NAZARA_API NzParticleRenderer : public NzResource
|
|
{
|
|
public:
|
|
NzParticleRenderer() = default;
|
|
NzParticleRenderer(const NzParticleRenderer& renderer);
|
|
virtual ~NzParticleRenderer();
|
|
|
|
virtual void Render(const NzParticleEmitter& emitter, const NzParticleMapper& mapper, unsigned int offset, unsigned int particleCount, NzAbstractRenderQueue* renderQueue) = 0;
|
|
};
|
|
|
|
#endif // NAZARA_PARTICLERENDERER_HPP
|