309 lines
5.9 KiB
C++
309 lines
5.9 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/ObjectHandle.hpp>
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#include <Nazara/Core/StringStream.hpp>
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#include <functional>
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#include <limits>
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namespace Nz
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{
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template<typename T>
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ObjectHandle<T>::ObjectHandle() :
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m_object(nullptr)
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{
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}
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template<typename T>
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ObjectHandle<T>::ObjectHandle(T* object) :
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ObjectHandle()
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{
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Reset(object);
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}
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template<typename T>
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ObjectHandle<T>::ObjectHandle(const ObjectHandle<T>& handle) :
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ObjectHandle()
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{
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Reset(handle);
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}
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template<typename T>
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ObjectHandle<T>::ObjectHandle(ObjectHandle<T>&& handle) noexcept :
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ObjectHandle()
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{
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Reset(std::move(handle));
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}
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template<typename T>
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ObjectHandle<T>::~ObjectHandle()
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{
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Reset(nullptr);
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}
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template<typename T>
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T* ObjectHandle<T>::GetObject() const
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{
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return m_object;
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}
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template<typename T>
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bool ObjectHandle<T>::IsValid() const
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{
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return m_object != nullptr;
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}
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template<typename T>
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void ObjectHandle<T>::Reset(T* object)
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{
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// Si nous avions déjà une entité, nous devons l'informer que nous ne pointons plus sur elle
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if (m_object)
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m_object->UnregisterHandle(this);
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m_object = object;
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if (m_object)
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// On informe la nouvelle entité que nous pointons sur elle
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m_object->RegisterHandle(this);
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}
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template<typename T>
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void ObjectHandle<T>::Reset(const ObjectHandle<T>& handle)
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{
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Reset(handle.GetObject());
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}
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template<typename T>
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void ObjectHandle<T>::Reset(ObjectHandle<T>&& handle) noexcept
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{
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if (m_object)
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m_object->UnregisterHandle(this);
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if (T* object = handle.GetObject())
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{
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object->UpdateHandle(&handle, this);
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handle.m_object = nullptr;
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}
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}
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template<typename T>
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ObjectHandle<T>& ObjectHandle<T>::Swap(ObjectHandle<T>& handle)
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{
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// Comme nous inversons les handles, nous devons prévenir les entités
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// La version par défaut de swap (à base de move) aurait fonctionné,
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// mais en enregistrant les handles une fois de plus que nécessaire (à cause de la copie temporaire).
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if (m_object)
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{
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m_object->UnregisterHandle(this);
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m_object->RegisterHandle(&handle);
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}
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if (handle.m_object)
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{
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handle.m_object->UnregisterHandle(&handle);
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handle.m_object->RegisterHandle(this);
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}
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// On effectue l'échange
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std::swap(m_object, handle.m_object);
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return *this;
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}
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template<typename T>
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Nz::String ObjectHandle<T>::ToString() const
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{
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Nz::StringStream ss;
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ss << "ObjectHandle(";
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if (IsValid())
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ss << m_object->ToString();
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else
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ss << "Null";
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ss << ')';
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return ss;
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}
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template<typename T>
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ObjectHandle<T>::operator bool() const
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{
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return IsValid();
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}
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template<typename T>
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ObjectHandle<T>::operator T*() const
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{
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return m_object;
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}
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template<typename T>
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T* ObjectHandle<T>::operator->() const
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{
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return m_object;
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}
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template<typename T>
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ObjectHandle<T>& ObjectHandle<T>::operator=(T* entity)
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{
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Reset(entity);
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return *this;
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}
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template<typename T>
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ObjectHandle<T>& ObjectHandle<T>::operator=(const ObjectHandle<T>& handle)
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{
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Reset(handle);
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return *this;
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}
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template<typename T>
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ObjectHandle<T>& ObjectHandle<T>::operator=(ObjectHandle<T>&& handle) noexcept
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{
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Reset(std::move(handle));
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return *this;
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}
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template<typename T>
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void ObjectHandle<T>::OnObjectDestroyed()
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{
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// Shortcut
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m_object = nullptr;
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}
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template<typename T>
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void ObjectHandle<T>::OnObjectMoved(T* newObject)
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{
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// The object has been moved, update our pointer
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m_object = newObject;
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}
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template<typename T>
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std::ostream& operator<<(std::ostream& out, const ObjectHandle<T>& handle)
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{
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return handle.ToString();
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}
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template<typename T>
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bool operator==(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
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{
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return lhs.GetObject() == rhs.GetObject();
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}
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template<typename T>
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bool operator==(const T& lhs, const ObjectHandle<T>& rhs)
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{
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return &lhs == rhs.GetObject();
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}
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template<typename T>
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bool operator==(const ObjectHandle<T>& lhs, const T& rhs)
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{
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return lhs.GetObject() == &rhs;
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}
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template<typename T>
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bool operator!=(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
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{
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return !(lhs == rhs);
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}
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template<typename T>
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bool operator!=(const T& lhs, const ObjectHandle<T>& rhs)
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{
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return !(lhs == rhs);
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}
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template<typename T>
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bool operator!=(const ObjectHandle<T>& lhs, const T& rhs)
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{
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return !(lhs == rhs);
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}
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template<typename T>
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bool operator<(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
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{
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return lhs.m_object < rhs.m_object;
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}
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template<typename T>
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bool operator<(const T& lhs, const ObjectHandle<T>& rhs)
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{
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return &lhs < rhs.m_object;
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}
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template<typename T>
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bool operator<(const ObjectHandle<T>& lhs, const T& rhs)
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{
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return lhs.m_object < &rhs;
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}
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template<typename T>
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bool operator<=(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
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{
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return !(lhs > rhs);
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}
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template<typename T>
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bool operator<=(const T& lhs, const ObjectHandle<T>& rhs)
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{
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return !(lhs > rhs);
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}
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template<typename T>
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bool operator<=(const ObjectHandle<T>& lhs, const T& rhs)
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{
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return !(lhs > rhs);
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}
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template<typename T>
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bool operator>(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
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{
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return rhs < lhs;
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}
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template<typename T>
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bool operator>(const T& lhs, const ObjectHandle<T>& rhs)
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{
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return rhs < lhs;
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}
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template<typename T>
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bool operator>(const ObjectHandle<T>& lhs, const T& rhs)
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{
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return rhs < lhs;
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}
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template<typename T>
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bool operator>=(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
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{
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return !(lhs < rhs);
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}
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template<typename T>
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bool operator>=(const T& lhs, const ObjectHandle<T>& rhs)
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{
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return !(lhs < rhs);
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}
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template<typename T>
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bool operator>=(const ObjectHandle<T>& lhs, const T& rhs)
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{
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return !(lhs < rhs);
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}
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template<typename T>
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const ObjectHandle<T> ObjectHandle<T>::InvalidHandle;
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}
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namespace std
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{
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template<typename T>
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void swap(Nz::ObjectHandle<T>& lhs, Nz::ObjectHandle<T>& rhs)
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{
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lhs.Swap(rhs);
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}
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}
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