NazaraEngine/include/Nazara/Math/Vector2.hpp

123 lines
3.6 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VECTOR2_HPP
#define NAZARA_VECTOR2_HPP
#include <Nazara/Core/Serialization.hpp>
#include <Nazara/Core/String.hpp>
namespace Nz
{
template<typename T> class Vector3;
template<typename T> class Vector4;
template<typename T>
class Vector2
{
public:
Vector2() = default;
Vector2(T X, T Y);
explicit Vector2(T scale);
Vector2(const T vec[2]);
template<typename U> explicit Vector2(const Vector2<U>& vec);
Vector2(const Vector2& vec) = default;
explicit Vector2(const Vector3<T>& vec);
explicit Vector2(const Vector4<T>& vec);
~Vector2() = default;
T AbsDotProduct(const Vector2& vec) const;
T AngleBetween(const Vector2& vec) const;
T Distance(const Vector2& vec) const;
float Distancef(const Vector2& vec) const;
T DotProduct(const Vector2& vec) const;
T GetLength() const;
float GetLengthf() const;
Vector2 GetNormal(T* length = nullptr) const;
T GetSquaredLength() const;
Vector2& MakeUnit();
Vector2& MakeUnitX();
Vector2& MakeUnitY();
Vector2& MakeZero();
Vector2& Maximize(const Vector2& vec);
Vector2& Minimize(const Vector2& vec);
Vector2& Normalize(T* length = nullptr);
Vector2& Set(T X, T Y);
Vector2& Set(T scale);
Vector2& Set(const T vec[2]);
Vector2& Set(const Vector2& vec);
Vector2& Set(const Vector3<T>& vec);
Vector2& Set(const Vector4<T>& vec);
template<typename U> Vector2& Set(const Vector2<U>& vec);
T SquaredDistance(const Vector2& vec) const;
String ToString() const;
operator T* ();
operator const T* () const;
const Vector2& operator+() const;
Vector2 operator-() const;
Vector2 operator+(const Vector2& vec) const;
Vector2 operator-(const Vector2& vec) const;
Vector2 operator*(const Vector2& vec) const;
Vector2 operator*(T scale) const;
Vector2 operator/(const Vector2& vec) const;
Vector2 operator/(T scale) const;
Vector2& operator+=(const Vector2& vec);
Vector2& operator-=(const Vector2& vec);
Vector2& operator*=(const Vector2& vec);
Vector2& operator*=(T scale);
Vector2& operator/=(const Vector2& vec);
Vector2& operator/=(T scale);
bool operator==(const Vector2& vec) const;
bool operator!=(const Vector2& vec) const;
bool operator<(const Vector2& vec) const;
bool operator<=(const Vector2& vec) const;
bool operator>(const Vector2& vec) const;
bool operator>=(const Vector2& vec) const;
static T DotProduct(const Vector2& vec1, const Vector2& vec2);
static Vector2 Lerp(const Vector2& from, const Vector2& to, T interpolation);
static Vector2 Normalize(const Vector2& vec);
static Vector2 Unit();
static Vector2 UnitX();
static Vector2 UnitY();
static Vector2 Zero();
T x, y;
};
typedef Vector2<double> Vector2d;
typedef Vector2<float> Vector2f;
typedef Vector2<int> Vector2i;
typedef Vector2<unsigned int> Vector2ui;
typedef Vector2<Int32> Vector2i32;
typedef Vector2<UInt32> Vector2ui32;
template<typename T> bool Serialize(SerializationContext& context, const Vector2<T>& vector);
template<typename T> bool Unserialize(SerializationContext& context, Vector2<T>* vector);
}
template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Vector2<T>& vec);
template<typename T> Nz::Vector2<T> operator*(T scale, const Nz::Vector2<T>& vec);
template<typename T> Nz::Vector2<T> operator/(T scale, const Nz::Vector2<T>& vec);
#include <Nazara/Math/Vector2.inl>
#endif // NAZARA_VECTOR2_HPP