NazaraEngine/include/Nazara/Renderer/RenderPass.inl

46 lines
1.3 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderPass.hpp>
#include <cassert>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderPass::RenderPass(std::vector<Attachment> attachments, std::vector<SubpassDescription> subpassDescriptions, std::vector<SubpassDependency> subpassDependencies) :
m_attachments(std::move(attachments)),
m_subpassDependencies(std::move(subpassDependencies)),
m_subpassDescriptions(std::move(subpassDescriptions))
{
}
inline auto RenderPass::GetAttachment(std::size_t attachmentIndex) const -> const Attachment&
{
assert(attachmentIndex < m_attachments.size());
return m_attachments[attachmentIndex];
}
inline std::size_t RenderPass::GetAttachmentCount() const
{
return m_attachments.size();
}
inline auto RenderPass::GetAttachments() const -> const std::vector<Attachment>&
{
return m_attachments;
}
inline auto RenderPass::GetSubpassDescriptions() const -> const std::vector<SubpassDescription>&
{
return m_subpassDescriptions;
}
inline auto RenderPass::GetSubpassDependencies() const -> const std::vector<SubpassDependency>&
{
return m_subpassDependencies;
}
}
#include <Nazara/Renderer/DebugOff.hpp>