NazaraEngine/include/Nazara/Graphics/RenderSubmesh.hpp

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2.4 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_RENDERSUBMESH_HPP
#define NAZARA_GRAPHICS_RENDERSUBMESH_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
#include <Nazara/Graphics/SkeletonInstance.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class MaterialInstance;
class RenderPipeline;
class ShaderBinding;
class RenderSubmesh : public RenderElement
{
public:
inline RenderSubmesh(int renderLayer, std::shared_ptr<MaterialInstance> materialInstance, MaterialPassFlags materialFlags, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::size_t indexCount, IndexType indexType, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox);
~RenderSubmesh() = default;
inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
inline const RenderBuffer* GetIndexBuffer() const;
inline std::size_t GetIndexCount() const;
inline IndexType GetIndexType() const;
inline const MaterialInstance& GetMaterialInstance() const;
inline const RenderPipeline* GetRenderPipeline() const;
inline const Recti& GetScissorBox() const;
inline const SkeletonInstance* GetSkeletonInstance() const;
inline const RenderBuffer* GetVertexBuffer() const;
inline const WorldInstance& GetWorldInstance() const;
inline void Register(RenderQueueRegistry& registry) const override;
static constexpr BasicRenderElement ElementType = BasicRenderElement::Submesh;
private:
std::shared_ptr<RenderBuffer> m_indexBuffer;
std::shared_ptr<RenderBuffer> m_vertexBuffer;
std::shared_ptr<MaterialInstance> m_materialInstance;
std::shared_ptr<RenderPipeline> m_renderPipeline;
std::size_t m_indexCount;
const SkeletonInstance* m_skeletonInstance;
const WorldInstance& m_worldInstance;
IndexType m_indexType;
MaterialPassFlags m_materialFlags;
Recti m_scissorBox;
int m_renderLayer;
};
}
#include <Nazara/Graphics/RenderSubmesh.inl>
#endif // NAZARA_GRAPHICS_RENDERSUBMESH_HPP