NazaraEngine/include/Nazara/Graphics/TextureSamplerCache.hpp

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1.2 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_TEXTURESAMPLERCACHE_HPP
#define NAZARA_GRAPHICS_TEXTURESAMPLERCACHE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <unordered_map>
namespace Nz
{
class RenderDevice;
class NAZARA_GRAPHICS_API TextureSamplerCache
{
public:
inline TextureSamplerCache(std::shared_ptr<RenderDevice> device);
TextureSamplerCache(const TextureSamplerCache&) = delete;
TextureSamplerCache(TextureSamplerCache&&) = delete;
~TextureSamplerCache() = default;
const std::shared_ptr<TextureSampler>& Get(const TextureSamplerInfo& info);
TextureSamplerCache& operator=(const TextureSamplerCache&) = delete;
TextureSamplerCache& operator=(TextureSamplerCache&&) = delete;
private:
std::shared_ptr<RenderDevice> m_device;
std::unordered_map<TextureSamplerInfo, std::shared_ptr<TextureSampler>> m_samplers;
};
}
#include <Nazara/Graphics/TextureSamplerCache.inl>
#endif // NAZARA_GRAPHICS_TEXTURESAMPLERCACHE_HPP