44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Network module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_NETWORK_TCPSERVER_HPP
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#define NAZARA_NETWORK_TCPSERVER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Network/AbstractSocket.hpp>
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#include <Nazara/Network/IpAddress.hpp>
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namespace Nz
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{
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class TcpClient;
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class NAZARA_NETWORK_API TcpServer : public AbstractSocket
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{
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public:
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inline TcpServer();
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inline TcpServer(TcpServer&& tcpServer);
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~TcpServer() = default;
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bool AcceptClient(TcpClient* newClient);
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inline IpAddress GetBoundAddress() const;
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inline UInt16 GetBoundPort() const;
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inline SocketState Listen(NetProtocol protocol, UInt16 port, unsigned int queueSize = 10);
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SocketState Listen(const IpAddress& address, unsigned int queueSize = 10);
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private:
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void OnClose() override;
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void OnOpened() override;
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IpAddress m_boundAddress;
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};
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}
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#include <Nazara/Network/TcpServer.inl>
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#endif // NAZARA_NETWORK_TCPSERVER_HPP
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