NazaraEngine/include/Nazara/Network/UdpSocket.inl

119 lines
2.2 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Network module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Network/UdpSocket.hpp>
#include <Nazara/Network/Debug.hpp>
namespace Nz
{
/*!
* \brief Constructs a UdpSocket object by default
*/
inline UdpSocket::UdpSocket() :
AbstractSocket(SocketType::UDP)
{
}
/*!
* \brief Constructs a UdpSocket object with a net protocol
*
* \param protocol Net protocol to use
*/
inline UdpSocket::UdpSocket(NetProtocol protocol) :
UdpSocket()
{
Create(protocol);
}
/*!
* \brief Constructs a UdpSocket object with another one by move semantic
*
* \param udpSocket UdpSocket to move into this
*/
inline UdpSocket::UdpSocket(UdpSocket&& udpSocket) noexcept :
AbstractSocket(std::move(udpSocket)),
m_boundAddress(std::move(udpSocket.m_boundAddress))
{
}
/*!
* \brief Binds a specific port
* \return State of the socket
*
* \param port Port to bind
*/
inline SocketState UdpSocket::Bind(UInt16 port)
{
IpAddress any;
switch (m_protocol)
{
case NetProtocol::Unknown:
NazaraInternalError("Invalid protocol");
return SocketState::NotConnected;
case NetProtocol::IPv4:
any = IpAddress::AnyIpV4;
break;
case NetProtocol::Any:
case NetProtocol::IPv6:
any = IpAddress::AnyIpV6;
break;
}
any.SetPort(port);
return Bind(any);
}
/*!
* \brief Creates a UDP socket
* \return true If successful
*
* \param protocol Net protocol to use
*/
bool UdpSocket::Create(NetProtocol protocol)
{
NazaraAssert(protocol != NetProtocol::Unknown, "Invalid protocol");
return Open(protocol);
}
/*!
* \brief Gets the bound address
* \return IpAddress we are linked to
*/
inline IpAddress UdpSocket::GetBoundAddress() const
{
return m_boundAddress;
}
/*!
* \brief Gets the port of the bound address
* \return Port we are linked to
*/
inline UInt16 UdpSocket::GetBoundPort() const
{
return m_boundAddress.GetPort();
}
/*!
* \brief Checks whether the broadcasting is enabled
* \return true If it is the case
*/
inline bool UdpSocket::IsBroadcastingEnabled() const
{
return m_isBroadCastingEnabled;
}
}
#include <Nazara/Network/DebugOff.hpp>