NazaraEngine/include/Nazara/VulkanRenderer/VulkanComputePipeline.hpp

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1.5 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANCOMPUTEPIPELINE_HPP
#define NAZARA_VULKANRENDERER_VULKANCOMPUTEPIPELINE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Renderer/ComputePipeline.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Pipeline.hpp>
namespace Nz
{
class VulkanDevice;
class NAZARA_VULKANRENDERER_API VulkanComputePipeline : public ComputePipeline
{
public:
VulkanComputePipeline(VulkanDevice& device, ComputePipelineInfo pipelineInfo);
VulkanComputePipeline(const VulkanComputePipeline&) = delete;
VulkanComputePipeline(VulkanComputePipeline&&) = delete;
~VulkanComputePipeline() = default;
inline const Vk::Pipeline& GetPipeline() const;
inline const ComputePipelineInfo& GetPipelineInfo() const override;
void UpdateDebugName(std::string_view name) override;
VulkanComputePipeline& operator=(const VulkanComputePipeline&) = delete;
VulkanComputePipeline& operator=(VulkanComputePipeline&&) = delete;
private:
Vk::Pipeline m_pipeline;
ComputePipelineInfo m_pipelineInfo;
};
}
#include <Nazara/VulkanRenderer/VulkanComputePipeline.inl>
#endif // NAZARA_VULKANRENDERER_VULKANCOMPUTEPIPELINE_HPP