40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Vulkan renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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inline VulkanShaderBinding::VulkanShaderBinding(VulkanRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet) :
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m_descriptorSet(std::move(descriptorSet)),
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m_owner(owner),
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m_bindingIndex(bindingIndex),
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m_poolIndex(poolIndex)
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{
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}
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inline std::size_t VulkanShaderBinding::GetBindingIndex() const
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{
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return m_bindingIndex;
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}
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inline std::size_t VulkanShaderBinding::GetPoolIndex() const
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{
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return m_poolIndex;
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}
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inline const Vk::DescriptorSet& VulkanShaderBinding::GetDescriptorSet() const
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{
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return m_descriptorSet;
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}
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inline const VulkanRenderPipelineLayout& VulkanShaderBinding::GetOwner() const
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{
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return m_owner;
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}
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}
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#include <Nazara/VulkanRenderer/DebugOff.hpp>
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