NazaraEngine/include/Nazara/VulkanRenderer/VulkanShaderModule.hpp

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1.5 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANSHADERMODULE_HPP
#define NAZARA_VULKANRENDERER_VULKANSHADERMODULE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <NZSL/ShaderWriter.hpp>
#include <NZSL/Ast/Module.hpp>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanShaderModule : public ShaderModule
{
public:
struct Stage;
bool Create(Vk::Device& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states);
bool Create(Vk::Device& device, nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states);
inline const Vk::ShaderModule& GetHandle() const;
inline const std::vector<Stage>& GetStages() const;
void UpdateDebugName(std::string_view name) override;
struct Stage
{
nzsl::ShaderStageType stage;
std::string name;
};
private:
Vk::ShaderModule m_shaderModule;
std::vector<Stage> m_stages;
};
}
#include <Nazara/VulkanRenderer/VulkanShaderModule.inl>
#endif // NAZARA_VULKANRENDERER_VULKANSHADERMODULE_HPP