NazaraEngine/include/Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANTEXTUREFRAMEBUFFER_HPP
#define NAZARA_VULKANRENDERER_VULKANTEXTUREFRAMEBUFFER_HPP
#include <Nazara/VulkanRenderer/VulkanFramebuffer.hpp>
#include <memory>
namespace Nz
{
class RenderPass;
class Texture;
class NAZARA_VULKANRENDERER_API VulkanTextureFramebuffer final : public VulkanFramebuffer
{
public:
VulkanTextureFramebuffer(Vk::Device& device, unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments);
VulkanTextureFramebuffer(const VulkanTextureFramebuffer&) = delete;
VulkanTextureFramebuffer(VulkanTextureFramebuffer&&) = delete;
~VulkanTextureFramebuffer() = default;
inline Vk::Framebuffer& GetFramebuffer() override;
inline const Vk::Framebuffer& GetFramebuffer() const override;
VulkanTextureFramebuffer& operator=(const VulkanTextureFramebuffer&) = delete;
VulkanTextureFramebuffer& operator=(VulkanTextureFramebuffer&&) = delete;
private:
Vk::Framebuffer m_framebuffer;
};
}
#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.inl>
#endif // NAZARA_VULKANRENDERER_VULKANTEXTUREFRAMEBUFFER_HPP