NazaraEngine/include/Nazara/Audio/SoundEmitter.hpp

63 lines
1.6 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SOUNDEMITTER_HPP
#define NAZARA_SOUNDEMITTER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Audio/Enums.hpp>
#include <Nazara/Core/InputStream.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Math/Vector3.hpp>
///TODO: Faire hériter SoundEmitter de Node
class NAZARA_API NzSoundEmitter
{
public:
virtual ~NzSoundEmitter();
virtual void EnableLooping(bool loop) = 0;
void EnableSpatialization(bool spatialization);
float GetAttenuation() const;
virtual nzUInt32 GetDuration() const = 0;
float GetMinDistance() const;
float GetPitch() const;
virtual nzUInt32 GetPlayingOffset() const = 0;
NzVector3f GetPosition() const;
NzVector3f GetVelocity() const;
virtual nzSoundStatus GetStatus() const = 0;
float GetVolume() const;
virtual bool IsLooping() const = 0;
bool IsSpatialized() const;
virtual void Pause() = 0;
virtual void Play() = 0;
void SetAttenuation(float attenuation);
void SetMinDistance(float minDistance);
void SetPitch(float pitch);
void SetPosition(const NzVector3f& position);
void SetPosition(float x, float y, float z);
void SetVelocity(const NzVector3f& velocity);
void SetVelocity(float velX, float velY, float velZ);
void SetVolume(float volume);
virtual void Stop() = 0;
protected:
NzSoundEmitter();
NzSoundEmitter(const NzSoundEmitter& emitter);
nzSoundStatus GetInternalStatus() const;
unsigned int m_source;
};
#endif // NAZARA_SOUNDEMITTER_HPP