NazaraEngine/include/Nazara/Core/PrimitiveList.hpp

46 lines
2.6 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PRIMITIVELIST_HPP
#define NAZARA_PRIMITIVELIST_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Primitive.hpp>
#include <Nazara/Math/Quaternion.hpp>
class NAZARA_API NzPrimitiveList
{
public:
NzPrimitiveList() = default;
~NzPrimitiveList() = default;
void AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
void AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void AddCone(float length, float radius, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
void AddCone(float length, float radius, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void AddCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
void AddCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void AddIcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
void AddIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
void AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& planeInfo);
void AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void AddUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
void AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
NzPrimitive& GetPrimitive(unsigned int i);
const NzPrimitive& GetPrimitive(unsigned int i) const;
unsigned int GetSize() const;
NzPrimitive& operator()(unsigned int i);
const NzPrimitive& operator()(unsigned int i) const;
private:
std::vector<NzPrimitive> m_primitives;
};
#endif // NAZARA_PRIMITIVELIST_HPP