NazaraEngine/include/Nazara/Graphics/ParticleController.hpp

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1.2 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PARTICLECONTROLLER_HPP
#define NAZARA_PARTICLECONTROLLER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceListenerWrapper.hpp>
#include <Nazara/Core/ResourceRef.hpp>
class NzParticleController;
class NzParticleMapper;
class NzParticleSystem;
using NzParticleControllerConstListener = NzResourceListenerWrapper<const NzParticleController>;
using NzParticleControllerConstRef = NzResourceRef<const NzParticleController>;
using NzParticleControllerListener = NzResourceListenerWrapper<NzParticleController>;
using NzParticleControllerRef = NzResourceRef<NzParticleController>;
class NAZARA_API NzParticleController : public NzResource
{
public:
NzParticleController() = default;
NzParticleController(const NzParticleController& controller);
virtual ~NzParticleController();
virtual void Apply(NzParticleSystem& system, NzParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
};
#endif // NAZARA_PARTICLECONTROLLER_HPP