Files
NazaraEngine/src/Nazara/Graphics/Billboard.cpp
Lynix df8da275c4 Switch from Nz prefix to namespace Nz
What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00

32 lines
962 B
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Billboard.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Math/Algorithm.hpp>
#include <cstring>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
void Billboard::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
{
if (!m_material)
return;
renderQueue->AddBillboard(m_material, instanceData.transformMatrix.GetTranslation(), m_size, m_sinCos, m_color);
}
void Billboard::MakeBoundingVolume() const
{
constexpr float sqrt2 = float(M_SQRT2);
m_boundingVolume.Set(Vector3f(0.f), sqrt2*m_size.x*Vector3f::Right() + sqrt2*m_size.y*Vector3f::Down());
}
BillboardLibrary::LibraryMap Billboard::s_library;
}