33 lines
835 B
C++
33 lines
835 B
C++
#ifndef __MOUSECLICKSTATE_HPP__
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#define __MOUSECLICKSTATE_HPP__
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#include "BaseState.hpp"
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class StateContext;
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enum class MouseStatus
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{
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DoubleClick,
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Pressed,
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Released
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};
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class MouseClickState : public BaseState
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{
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public:
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MouseClickState(StateContext& stateContext);
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void Enter(Ndk::StateMachine& fsm) override;
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private:
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void DrawMenu() override;
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void ManageInput(MouseStatus mouseStatus, const Nz::WindowEvent::MouseButtonEvent& mouse, Ndk::StateMachine& fsm);
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NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
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NazaraSlot(Nz::EventHandler, OnMouseButtonDoubleClicked, m_mouseButtonDoubleClickedSlot);
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NazaraSlot(Nz::EventHandler, OnMouseButtonPressed, m_mouseButtonPressedSlot);
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NazaraSlot(Nz::EventHandler, OnMouseButtonReleased, m_mouseButtonReleasedSlot);
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};
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#endif // __MOUSECLICKSTATE_HPP__
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