Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADERIMPL_HPP
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#define NAZARA_SHADERIMPL_HPP
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#include <Nazara/Renderer/Shader.hpp>
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class NzRenderer;
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class NzTexture;
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class NzVertexBuffer;
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class NzVertexDeclaration;
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class NzShaderImpl
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{
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friend class NzRenderer;
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public:
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NzShaderImpl() = default;
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virtual ~NzShaderImpl();
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virtual bool Bind() = 0;
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virtual bool Compile() = 0;
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virtual bool Create() = 0;
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virtual void Destroy() = 0;
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virtual NzString GetLog() const = 0;
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virtual nzShaderLanguage GetLanguage() const = 0;
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virtual NzString GetSourceCode(nzShaderType type) const = 0;
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virtual bool IsLoaded(nzShaderType type) const = 0;
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virtual bool Load(nzShaderType type, const NzString& source) = 0;
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virtual bool Lock() = 0;
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virtual bool SendBoolean(const NzString& name, bool value) = 0;
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virtual bool SendDouble(const NzString& name, double value) = 0;
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virtual bool SendFloat(const NzString& name, float value) = 0;
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virtual bool SendInteger(const NzString& name, int value) = 0;
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virtual bool SendMatrix(const NzString& name, const NzMatrix4d& matrix) = 0;
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virtual bool SendMatrix(const NzString& name, const NzMatrix4f& matrix) = 0;
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virtual bool SendVector(const NzString& name, const NzVector2d& vector) = 0;
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virtual bool SendVector(const NzString& name, const NzVector2f& vector) = 0;
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virtual bool SendVector(const NzString& name, const NzVector3d& vector) = 0;
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virtual bool SendVector(const NzString& name, const NzVector3f& vector) = 0;
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virtual bool SendVector(const NzString& name, const NzVector4d& vector) = 0;
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virtual bool SendVector(const NzString& name, const NzVector4f& vector) = 0;
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virtual bool SendTexture(const NzString& name, NzTexture* texture) = 0;
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virtual void Unbind() = 0;
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virtual void Unlock() = 0;
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};
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#endif // NAZARA_SHADERIMPL_HPP
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