Files
NazaraEngine/src/Nazara/Renderer/ShaderImpl.hpp
Lynix e2a38b3790 First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext
Added NzCube
Added NzRect::GetCenter
Added methods to send vectors to shaders
Added NzRenderer::SetViewport
Fixed NzRect::ExtendTo calculations
Fixed NzImage::Update checks with level > 0
No longer use glTexStorage when creating a texture to prevent a bug
NzBuffer's Lock and Unlock operations renamed to Map and Unmap
NzVector2/3/4 can now cast implicitly to a pointer
Optimized compilation time of String.hpp
Optimized normalisaton of quaternions
Optimized passing uniforms to shaders
Quaternion now automaticaly Normalize h
Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer
Removed implicit cast from NzVector2/3/4 to NzString
Renamed nzBufferLock to nzBufferAccess
Renamed NzRenderTarget::CanActivate to IsValid
2012-06-13 07:40:31 +02:00

61 lines
1.9 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERIMPL_HPP
#define NAZARA_SHADERIMPL_HPP
#include <Nazara/Renderer/Shader.hpp>
class NzRenderer;
class NzTexture;
class NzVertexBuffer;
class NzVertexDeclaration;
class NzShaderImpl
{
friend class NzRenderer;
public:
NzShaderImpl() = default;
virtual ~NzShaderImpl();
virtual bool Bind() = 0;
virtual bool Compile() = 0;
virtual bool Create() = 0;
virtual void Destroy() = 0;
virtual NzString GetLog() const = 0;
virtual nzShaderLanguage GetLanguage() const = 0;
virtual NzString GetSourceCode(nzShaderType type) const = 0;
virtual bool IsLoaded(nzShaderType type) const = 0;
virtual bool Load(nzShaderType type, const NzString& source) = 0;
virtual bool Lock() = 0;
virtual bool SendBoolean(const NzString& name, bool value) = 0;
virtual bool SendDouble(const NzString& name, double value) = 0;
virtual bool SendFloat(const NzString& name, float value) = 0;
virtual bool SendInteger(const NzString& name, int value) = 0;
virtual bool SendMatrix(const NzString& name, const NzMatrix4d& matrix) = 0;
virtual bool SendMatrix(const NzString& name, const NzMatrix4f& matrix) = 0;
virtual bool SendVector(const NzString& name, const NzVector2d& vector) = 0;
virtual bool SendVector(const NzString& name, const NzVector2f& vector) = 0;
virtual bool SendVector(const NzString& name, const NzVector3d& vector) = 0;
virtual bool SendVector(const NzString& name, const NzVector3f& vector) = 0;
virtual bool SendVector(const NzString& name, const NzVector4d& vector) = 0;
virtual bool SendVector(const NzString& name, const NzVector4f& vector) = 0;
virtual bool SendTexture(const NzString& name, NzTexture* texture) = 0;
virtual void Unbind() = 0;
virtual void Unlock() = 0;
};
#endif // NAZARA_SHADERIMPL_HPP