77 lines
1.3 KiB
C++
77 lines
1.3 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Network module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Network/Debug.hpp>
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namespace Nz
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{
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/*!
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* \brief Gets the last error
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* \return Socket error
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*/
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inline SocketError AbstractSocket::GetLastError() const
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{
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return m_lastError;
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}
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/*!
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* \brief Gets the internal socket handle
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* \return Socket handle
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*/
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inline SocketHandle AbstractSocket::GetNativeHandle() const
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{
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return m_handle;
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}
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/*!
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* \brief Gets the internal state
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* \return Socket state
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*/
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inline SocketState AbstractSocket::GetState() const
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{
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return m_state;
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}
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/*!
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* \brief Gets the internal type
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* \return Socket type
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*/
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inline SocketType AbstractSocket::GetType() const
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{
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return m_type;
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}
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/*!
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* \brief Checks whether the blocking is enabled
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* \return true If successful
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*/
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inline bool AbstractSocket::IsBlockingEnabled() const
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{
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return m_isBlockingEnabled;
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}
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/*!
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* \brief Updates the state of the socket
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*
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* \param newState Next state for the socket
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*/
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inline void AbstractSocket::UpdateState(SocketState newState)
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{
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if (m_state != newState)
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{
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SocketState oldState = m_state;
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m_state = newState;
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OnStateChanged(this, oldState, newState);
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}
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}
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}
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#include <Nazara/Network/DebugOff.hpp>
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