48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP
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#define NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/RenderImage.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLUploadPool.hpp>
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#include <vector>
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namespace Nz
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{
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class OpenGLCommandBuffer;
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class OpenGLRenderWindow;
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class NAZARA_OPENGLRENDERER_API OpenGLRenderImage : public RenderImage
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{
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public:
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OpenGLRenderImage(OpenGLRenderWindow& owner);
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OpenGLRenderImage(const OpenGLRenderImage&) = delete;
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OpenGLRenderImage(OpenGLRenderImage&&) noexcept = default;
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~OpenGLRenderImage() = default;
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void Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
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OpenGLUploadPool& GetUploadPool() override;
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void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) override;
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void Present() override;
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OpenGLRenderImage& operator=(const OpenGLRenderImage&) = delete;
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OpenGLRenderImage& operator=(OpenGLRenderImage&&) = delete;
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private:
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OpenGLRenderWindow& m_owner;
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OpenGLUploadPool m_uploadPool;
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};
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}
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#include <Nazara/OpenGLRenderer/OpenGLRenderImage.inl>
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#endif // NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP
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