NazaraEngine/include/Nazara/Renderer/GlslWriter.hpp

89 lines
2.8 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GLSLWRITER_HPP
#define NAZARA_GLSLWRITER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/StringStream.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderWriter.hpp>
#include <set>
#include <unordered_map>
namespace Nz
{
class NAZARA_RENDERER_API GlslWriter : public ShaderWriter
{
public:
GlslWriter();
GlslWriter(const GlslWriter&) = delete;
GlslWriter(GlslWriter&&) = delete;
~GlslWriter() = default;
Nz::String Generate(const ShaderAst::StatementPtr& node) override;
void RegisterFunction(const String& name, ShaderAst::StatementPtr statement, std::initializer_list<ShaderAst::NamedVariablePtr> parameters, ShaderAst::ExpressionType ret) override;
void RegisterVariable(ShaderAst::VariableType kind, const String& name, ShaderAst::ExpressionType type) override;
void SetGlslVersion(unsigned int version);
void Write(const ShaderAst::AssignOp& node) override;
void Write(const ShaderAst::Branch& node) override;
void Write(const ShaderAst::BinaryOp& node) override;
void Write(const ShaderAst::BuiltinVariable& node) override;
void Write(const ShaderAst::Cast& node) override;
void Write(const ShaderAst::Constant& node) override;
void Write(const ShaderAst::ExpressionStatement& node) override;
void Write(const ShaderAst::NamedVariable& node) override;
void Write(const ShaderAst::NodePtr& node) override;
void Write(const ShaderAst::StatementBlock& node) override;
void Write(const ShaderAst::SwizzleOp& node) override;
private:
struct Function;
using VariableContainer = std::set<std::pair<ShaderAst::ExpressionType, String>>;
void Append(ShaderAst::BuiltinEntry builtin);
void Append(ShaderAst::ExpressionType type);
void Append(const String& txt);
void AppendCommentSection(const String& section);
void AppendFunction(Function& func);
void AppendLine(const String& txt = String());
void DeclareVariables(const VariableContainer& variables, const String& keyword = String(), const String& section = String());
void EnterScope();
void LeaveScope();
struct Function
{
VariableContainer variables;
std::vector<ShaderAst::NamedVariablePtr> parameters;
ShaderAst::ExpressionType retType;
ShaderAst::StatementPtr node;
String name;
};
struct State
{
VariableContainer inputs;
VariableContainer outputs;
VariableContainer uniforms;
StringStream stream;
unsigned int indentLevel = 0;
};
std::unordered_map<String, Function> m_functions;
Function* m_currentFunction;
State* m_currentState;
unsigned int m_glslVersion;
};
}
#endif // NAZARA_GLSLWRITER_HPP