NazaraEngine/include/Nazara/Core/ObjectHandle.inl

310 lines
6.0 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/ObjectHandle.hpp>
#include <Nazara/Core/StringStream.hpp>
#include <functional>
#include <limits>
namespace Nz
{
template<typename T>
ObjectHandle<T>::ObjectHandle() :
m_object(nullptr)
{
}
template<typename T>
ObjectHandle<T>::ObjectHandle(T* object) :
ObjectHandle()
{
Reset(object);
}
template<typename T>
ObjectHandle<T>::ObjectHandle(const ObjectHandle<T>& handle) :
ObjectHandle()
{
Reset(handle);
}
template<typename T>
ObjectHandle<T>::ObjectHandle(ObjectHandle<T>&& handle) noexcept :
ObjectHandle()
{
Reset(std::move(handle));
}
template<typename T>
ObjectHandle<T>::~ObjectHandle()
{
Reset(nullptr);
}
template<typename T>
T* ObjectHandle<T>::GetObject() const
{
return m_object;
}
template<typename T>
bool ObjectHandle<T>::IsValid() const
{
return m_object != nullptr;
}
template<typename T>
void ObjectHandle<T>::Reset(T* object)
{
// Si nous avions déjà une entité, nous devons l'informer que nous ne pointons plus sur elle
if (m_object)
m_object->UnregisterHandle(this);
m_object = object;
if (m_object)
// On informe la nouvelle entité que nous pointons sur elle
m_object->RegisterHandle(this);
}
template<typename T>
void ObjectHandle<T>::Reset(const ObjectHandle<T>& handle)
{
Reset(handle.GetObject());
}
template<typename T>
void ObjectHandle<T>::Reset(ObjectHandle<T>&& handle) noexcept
{
if (m_object)
m_object->UnregisterHandle(this);
if (T* object = handle.GetObject())
{
m_object = handle.m_object;
handle.m_object = nullptr;
object->UpdateHandle(&handle, this);
}
}
template<typename T>
ObjectHandle<T>& ObjectHandle<T>::Swap(ObjectHandle<T>& handle)
{
// Comme nous inversons les handles, nous devons prévenir les entités
// La version par défaut de swap (à base de move) aurait fonctionné,
// mais en enregistrant les handles une fois de plus que nécessaire (à cause de la copie temporaire).
if (m_object)
{
m_object->UnregisterHandle(this);
m_object->RegisterHandle(&handle);
}
if (handle.m_object)
{
handle.m_object->UnregisterHandle(&handle);
handle.m_object->RegisterHandle(this);
}
// On effectue l'échange
std::swap(m_object, handle.m_object);
return *this;
}
template<typename T>
Nz::String ObjectHandle<T>::ToString() const
{
Nz::StringStream ss;
ss << "ObjectHandle(";
if (IsValid())
ss << m_object->ToString();
else
ss << "Null";
ss << ')';
return ss;
}
template<typename T>
ObjectHandle<T>::operator bool() const
{
return IsValid();
}
template<typename T>
ObjectHandle<T>::operator T*() const
{
return m_object;
}
template<typename T>
T* ObjectHandle<T>::operator->() const
{
return m_object;
}
template<typename T>
ObjectHandle<T>& ObjectHandle<T>::operator=(T* entity)
{
Reset(entity);
return *this;
}
template<typename T>
ObjectHandle<T>& ObjectHandle<T>::operator=(const ObjectHandle<T>& handle)
{
Reset(handle);
return *this;
}
template<typename T>
ObjectHandle<T>& ObjectHandle<T>::operator=(ObjectHandle<T>&& handle) noexcept
{
Reset(std::move(handle));
return *this;
}
template<typename T>
void ObjectHandle<T>::OnObjectDestroyed()
{
// Shortcut
m_object = nullptr;
}
template<typename T>
void ObjectHandle<T>::OnObjectMoved(T* newObject)
{
// The object has been moved, update our pointer
m_object = newObject;
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const ObjectHandle<T>& handle)
{
return handle.ToString();
}
template<typename T>
bool operator==(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
{
return lhs.GetObject() == rhs.GetObject();
}
template<typename T>
bool operator==(const T& lhs, const ObjectHandle<T>& rhs)
{
return &lhs == rhs.GetObject();
}
template<typename T>
bool operator==(const ObjectHandle<T>& lhs, const T& rhs)
{
return lhs.GetObject() == &rhs;
}
template<typename T>
bool operator!=(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
{
return !(lhs == rhs);
}
template<typename T>
bool operator!=(const T& lhs, const ObjectHandle<T>& rhs)
{
return !(lhs == rhs);
}
template<typename T>
bool operator!=(const ObjectHandle<T>& lhs, const T& rhs)
{
return !(lhs == rhs);
}
template<typename T>
bool operator<(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
{
return lhs.m_object < rhs.m_object;
}
template<typename T>
bool operator<(const T& lhs, const ObjectHandle<T>& rhs)
{
return &lhs < rhs.m_object;
}
template<typename T>
bool operator<(const ObjectHandle<T>& lhs, const T& rhs)
{
return lhs.m_object < &rhs;
}
template<typename T>
bool operator<=(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
{
return !(lhs > rhs);
}
template<typename T>
bool operator<=(const T& lhs, const ObjectHandle<T>& rhs)
{
return !(lhs > rhs);
}
template<typename T>
bool operator<=(const ObjectHandle<T>& lhs, const T& rhs)
{
return !(lhs > rhs);
}
template<typename T>
bool operator>(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
{
return rhs < lhs;
}
template<typename T>
bool operator>(const T& lhs, const ObjectHandle<T>& rhs)
{
return rhs < lhs;
}
template<typename T>
bool operator>(const ObjectHandle<T>& lhs, const T& rhs)
{
return rhs < lhs;
}
template<typename T>
bool operator>=(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs)
{
return !(lhs < rhs);
}
template<typename T>
bool operator>=(const T& lhs, const ObjectHandle<T>& rhs)
{
return !(lhs < rhs);
}
template<typename T>
bool operator>=(const ObjectHandle<T>& lhs, const T& rhs)
{
return !(lhs < rhs);
}
template<typename T>
const ObjectHandle<T> ObjectHandle<T>::InvalidHandle;
}
namespace std
{
template<typename T>
void swap(Nz::ObjectHandle<T>& lhs, Nz::ObjectHandle<T>& rhs)
{
lhs.Swap(rhs);
}
}