NazaraEngine/include/Nazara/Math/Quaternion.hpp

94 lines
3.0 KiB
C++

// Copyright (C) 2013 Rémi Bèges - Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_QUATERNION_HPP
#define NAZARA_QUATERNION_HPP
#include <Nazara/Core/String.hpp>
template<typename T> class NzEulerAngles;
template<typename T> class NzVector3;
template<typename T> class NzQuaternion
{
public:
NzQuaternion() = default;
NzQuaternion(T W, T X, T Y, T Z);
NzQuaternion(const T quat[4]);
NzQuaternion(T angle, const NzVector3<T>& axis);
NzQuaternion(const NzEulerAngles<T>& angles);
//NzQuaternion(const NzMatrix3<T>& mat);
template<typename U> explicit NzQuaternion(const NzQuaternion<U>& quat);
NzQuaternion(const NzQuaternion& quat) = default;
~NzQuaternion() = default;
NzQuaternion& ComputeW();
NzQuaternion& Conjugate();
T DotProduct(const NzQuaternion& vec) const;
NzQuaternion GetConjugate() const;
NzQuaternion GetInverse() const;
NzQuaternion GetNormal(T* length = nullptr) const;
NzQuaternion& Inverse();
NzQuaternion& MakeIdentity();
NzQuaternion& MakeRotationBetween(const NzVector3<T>& from, const NzVector3<T>& to);
NzQuaternion& MakeZero();
T Magnitude() const;
NzQuaternion& Normalize(T* length = nullptr);
NzQuaternion& Set(T W, T X, T Y, T Z);
NzQuaternion& Set(const T quat[4]);
NzQuaternion& Set(T angle, const NzVector3<T>& normalizedAxis);
NzQuaternion& Set(const NzEulerAngles<T>& angles);
//NzQuaternion& Set(const NzMatrix3<T>& mat);
NzQuaternion& Set(const NzQuaternion& quat);
template<typename U> NzQuaternion& Set(const NzQuaternion<U>& quat);
T SquaredMagnitude() const;
NzEulerAngles<T> ToEulerAngles() const;
//NzMatrix3<T> ToRotationMatrix() const;
NzString ToString() const;
NzQuaternion& operator=(const NzQuaternion& quat);
NzQuaternion operator+(const NzQuaternion& quat) const;
NzQuaternion operator*(const NzQuaternion& quat) const;
NzVector3<T> operator*(const NzVector3<T>& vec) const;
NzQuaternion operator*(T scale) const;
NzQuaternion operator/(const NzQuaternion& quat) const;
NzQuaternion& operator+=(const NzQuaternion& quat);
NzQuaternion& operator*=(const NzQuaternion& quat);
NzQuaternion& operator*=(T scale);
NzQuaternion& operator/=(const NzQuaternion& quat);
bool operator==(const NzQuaternion& quat) const;
bool operator!=(const NzQuaternion& quat) const;
static NzQuaternion Identity();
static NzQuaternion Lerp(const NzQuaternion& from, const NzQuaternion& to, T interpolation);
static NzQuaternion RotationBetween(const NzVector3<T>& from, const NzVector3<T>& to);
static NzQuaternion Slerp(const NzQuaternion& from, const NzQuaternion& to, T interpolation);
static NzQuaternion Zero();
T w, x, y, z;
};
template<typename T> std::ostream& operator<<(std::ostream& out, const NzQuaternion<T>& quat);
typedef NzQuaternion<double> NzQuaterniond;
typedef NzQuaternion<float> NzQuaternionf;
#include <Nazara/Math/Quaternion.inl>
#endif // NAZARA_QUATERNION_HPP