34 lines
915 B
C++
34 lines
915 B
C++
// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADERMANAGER_HPP
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#define NAZARA_SHADERMANAGER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/ShaderManagerParams.hpp>
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class NAZARA_API NzShaderManager
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{
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friend class NzRenderer;
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public:
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NzShaderManager() = delete;
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~NzShaderManager() = delete;
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static const NzShader* Get(const NzShaderManagerParams& params);
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private:
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static NzString BuildFragmentCode(const NzShaderManagerParams& params);
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static NzString BuildVertexCode(const NzShaderManagerParams& params);
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static NzShader* GenerateShader(const NzShaderManagerParams& params);
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static bool Initialize();
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static void Uninitialize();
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};
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#endif // NAZARA_SHADERMANAGER_HPP
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