52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_COLORBACKGROUND_HPP
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#define NAZARA_COLORBACKGROUND_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Renderer/UberShader.hpp>
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namespace Nz
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{
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class ColorBackground;
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using ColorBackgroundConstRef = ObjectRef<const ColorBackground>;
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using ColorBackgroundRef = ObjectRef<ColorBackground>;
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class NAZARA_GRAPHICS_API ColorBackground : public AbstractBackground
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{
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public:
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ColorBackground(const Color& color = Color::Black);
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ColorBackground(const ColorBackground&) = default;
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ColorBackground(ColorBackground&&) = delete;
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void Draw(const AbstractViewer* viewer) const override;
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BackgroundType GetBackgroundType() const override;
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Color GetColor() const;
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void SetColor(const Color& color);
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ColorBackground& operator=(ColorBackground&&) = delete;
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template<typename... Args> static ColorBackgroundRef New(Args&&... args);
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private:
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Color m_color;
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UberShaderConstRef m_uberShader;
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const UberShaderInstance* m_uberShaderInstance;
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int m_materialDiffuseUniform;
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int m_vertexDepthUniform;
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};
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}
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#include <Nazara/Graphics/ColorBackground.inl>
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#endif // NAZARA_COLORBACKGROUND_HPP
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