NazaraEngine/include/Nazara/Graphics/ColorBackground.hpp

52 lines
1.4 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_COLORBACKGROUND_HPP
#define NAZARA_COLORBACKGROUND_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Renderer/UberShader.hpp>
namespace Nz
{
class ColorBackground;
using ColorBackgroundConstRef = ObjectRef<const ColorBackground>;
using ColorBackgroundRef = ObjectRef<ColorBackground>;
class NAZARA_GRAPHICS_API ColorBackground : public AbstractBackground
{
public:
ColorBackground(const Color& color = Color::Black);
ColorBackground(const ColorBackground&) = default;
ColorBackground(ColorBackground&&) = delete;
void Draw(const AbstractViewer* viewer) const override;
BackgroundType GetBackgroundType() const override;
Color GetColor() const;
void SetColor(const Color& color);
ColorBackground& operator=(ColorBackground&&) = delete;
template<typename... Args> static ColorBackgroundRef New(Args&&... args);
private:
Color m_color;
UberShaderConstRef m_uberShader;
const UberShaderInstance* m_uberShaderInstance;
int m_materialDiffuseUniform;
int m_vertexDepthUniform;
};
}
#include <Nazara/Graphics/ColorBackground.inl>
#endif // NAZARA_COLORBACKGROUND_HPP