* Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Graphics/RenderQueues: Add full support for billboards * Graphics/RenderQueue: Cleanup and improve billboard rendering * Graphics/RenderQueue: Fix model drawing * Examples/Particles: Fix lighting on space station * Graphics: Cleanup forward render queue/technique * Fix compilation under Linux * Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element * Add support for Deferred Shading * SDK/Widgets: Fix widget rendering * Graphics: Remove legacy code from render queues * Graphics: Fix some objects sometimes not showing up due to broken scissor box * Fix compilation error * Sdk/GraphicsGraphics: Fix bounding volume * SDK/World: Fix self-assignation * Update changelog for render queues
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/BasicRenderQueue.hpp>
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#include <cassert>
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namespace Nz
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{
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inline const BasicRenderQueue::BillboardData* BasicRenderQueue::GetBillboardData(std::size_t billboardIndex) const
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{
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assert(billboardIndex < m_billboards.size());
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return &m_billboards[billboardIndex];
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}
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inline Color BasicRenderQueue::ComputeColor(float alpha)
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{
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return Color(255, 255, 255, static_cast<UInt8>(255.f * alpha));
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}
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inline Vector2f BasicRenderQueue::ComputeSinCos(float angle)
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{
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float radians = ToRadians(angle);
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return { std::sin(radians), std::cos(radians) };
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}
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inline Vector2f BasicRenderQueue::ComputeSize(float size)
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{
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return Vector2f(size, size);
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}
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inline void BasicRenderQueue::RegisterLayer(int layerIndex)
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{
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auto it = std::lower_bound(m_renderLayers.begin(), m_renderLayers.end(), layerIndex);
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if (it == m_renderLayers.end() || *it != layerIndex)
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m_renderLayers.insert(it, layerIndex);
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}
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}
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